Deus Ex: Human Revolution’s Boss Fights Weren’t Done By Eidos Montreal


So it looks like we probably have an answer for why Deus Ex: Human Revolution had a bunch of terrible, out-of-place boss fights: they were done by a company other than Eidos Montreal!

The boss fights were the work of an external studio called GRIP, and apparently we should have known this already since nobody was actually hiding this fact, and they were probably in the credits for the game. So how did we find this out? Via this YouTube BTS video for DXHR in which the presdent of GRIP talks about it!

So, like, how do we all feel about this? I, personally, feel betrayed.

via RPS

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3 Comments on Deus Ex: Human Revolution’s Boss Fights Weren’t Done By Eidos Montreal

Makroskop

On September 19, 2011 at 10:07 am

Who does that?

The Boss fights are taking such a small amount of time in the game, compared to the whole experience. I really can’t think of a reason to do that, other than development time, but I just crossed that one out.

Plus – He literally says that the thought process of making a boss fight in their studio is based on a model form the 1950′s and it certainly shows.

I am severly disappointed

Phil Hornshaw

On September 19, 2011 at 10:18 am

I might be one of three people (along with Jim Sterling and Ben Kuchera of Ars Technica) who really doesn’t have a problem with the boss fights (outside, perhaps, of the lack of characterization devoted to said bosses). That it was outsourced seems dumb, but then again, these were intensive encounters that Eidos probably felt amounted to busy work, and their time (rightly) was better spent elsewhere.

Since I have nothing against the boss fights, I’m really not bothered by this at all; they’re not inspired, perhaps, but they’re certainly not the worst boss encounters I’ve ever fought. Other people absolutely rail against them because for, what, like 10 minutes total in the game, they lose the ability to choose EVERY SINGLE THING that happens. Tell you what — sometimes a dude puts a gun to your head and your only choice is to shoot back. Although I’ll admit the final boss is, uh, completely, terribly dumb and nonsensical.

JosephPS3 Dead State

On September 19, 2011 at 1:23 pm

Man I feel sorry for the guys that work for GRIP. They’re in the spotlight for all the wrong reason. Everybody saying the game is great but highly criticizing the boss fights and they’re solely responsible for it….eesh. Its like a death ray laser beam that’s been searching for a target and now its found it and its focused dead straight in between your eyes.