Developer Claims Halo Wars Disc is Magical
Okay, maybe not Harry Potter-type stuff, but Ensemble Studios Lead Designer Graeme Devine said the reason Halo Wars will be successful is because “we’ve got magic in the disc.” If you think that’s rather vague, he didn’t get any more specific during an interview with GameTap.
The interview hits on several good points, but Devine never offers anything more than what I’d amount to be marketing spew that sounds great on paper but lacks any substance.
When asked about the control scheme, Devine stated:
I think this is key. When we started work on Halo Wars we started from scratch, we threw the mouse and keyboard paradigm away and rethought what it meant to control a real-time strategy game. I really think that’s one of the big differentiators with Halo Wars because it allows us to bring the depth to the controller while, in our opinion, improving how controllable we can make the genre.
Devine did reassure us there would be “no digging in the dirt” as far as resource management goes, but admitted they have yet to really solidify their plans for how that aspect will be handled. Here’s to hoping they go with Company of Heroes’ excellent capture the point style.
You can read the full interview here, but don’t expect any revelations.