Diablo 3 Class Resources Finalized
As the buildup of momentum toward its beta continues, Diablo 3′s new battle.net page has been updated with information on the class resource systems. While the information therein is mostly known to those who have been following Diablo 3′s development closely, getting an official page on the matter tells us Blizzard has finally stopped tinkering with the system — for now, at least.
In Diablo 2, all characters had a red health globe and a blue Mana globe. For Diablo 3′s Witch Doctor, nothing changes — Mana slowly regenerates over time.
Instead of Mana, the Barbarian uses Fury, a power source that charges up when the Barbarian takes damage or deals damage. When outside of combat, Fury depletes over time.
The Monk‘s resource is Spirit, which builds up when the Monk makes melee attacks or uses special abilities. Unlike the Barbarian’s Fury, Spirit doesn’t deplete outside of combat, and is not generated by taking damage.
The Wizard receives Arcane Power — not as catchy of a name. This resource is similar to mana, but regenerates much more rapidly and has a smaller overall pool.
Which brings us to the Demon Hunter, who has the most complex resource system: a single globe divided into halves. One half contains Hatred; the other, Discipline. Hatred regenerates very quickly and fuels offensive abilities, while Discipline regenerates much more slowly and powers more tactical skills.
I wonder if, when the Demon Hunter doesn’t have enough Discipline to use an ability, an audio announcement will say, “You lack discipline.” I suppose we’ll find out soon enough, when the beta releases.