Diablo 3 Inferno Difficulty: Even Harder Than Testers Wanted

 

Speaking in a video interview with IGN, Blizzard rep Jay Wilson discussed tuning the difficulty for “Inferno” mode. Available only to Level 60 players who have already beaten Normal, Nightmare, and Hell difficulties, Inferno represents Diablo 3′s Elder Game, where hardcore players will farm the all the most desirable loot.

Blizzard had an experienced test group on hand to fine-tune Inferno’s challenge, and these testers thought they had arrived at the right level of difficulty. The developers, however, knew better. “We doubled it. Because we knew, no matter how good we are, our players are gonna be better,” Wilson said. “We focused on making [Inferno] as difficult as we could make it.”

Despite these extreme measures, it will still be possible to solo Inferno, though players who take advantage of groups and class synergies will have a slightly easier time. For more information about Diablo 3, check out this mammoth pair of posts: Everything We Know About Diablo 3 and the Diablo 3 Lore Guide.


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4 Comments on Diablo 3 Inferno Difficulty: Even Harder Than Testers Wanted

BRBonobo

On May 7, 2012 at 8:49 pm

As someone who always plays on the hardest difficulty on every game, I really appreciate a company giving us a challenging difficulty mode.
What I do not so much appreciate, is the requirement that many games have, that I play through the game on noob mode first several times before it will let me have fun.

Gegner

On May 8, 2012 at 7:42 am

I wonder if they have any AI changes between the difficulties? D1/D2 had the same AI so all the harder difficulties mean was more health and more damage but same stupid AI.

Brandon J. Clark

On May 8, 2012 at 1:00 pm

I agree with BRBonobo, their should always be a choice. Kudos to Diablo 3 devs for making a good design choice. Testers may have thought it was hard enough but there will always be someone or many out there who will crave a more difficult system.

Things like this remind me why I suck at games.

Ben Richardson

On May 8, 2012 at 1:04 pm

@BRBonobo While I agree with your point in general, playing through the easier levels in order is so important to Diablo’s design and progression that I think it can be defended in this case.

@Gegner I wouldn’t expect any AI changes, as welcome as they would be. I WOULD expect more HP/Damage from mobs on higher difficulties, along with resistances and more special abilities.