Diablo 3 To Get Better Co-Op, Identify All

Patch 1.0.8 for Diablo 3 is shaping up to be quite a doozy. There’s the new itemization, of course, and also the new customization scheme. Quality of life features are the next addition to this information dump, and Blizzard has quite a few planned.

The game-changing rework in this patch is easily the buff to co-op. When playing with other players, you will now receive a 10 percent bonus to XP, gold, and magic find per each other player in the match. Got a full team of four? You will get a 30% bonus to all three stats, and this bonus will exceed the normal maximum (meaning you can get 330 percent magic/gold find). Enemies also scale to 50 percent tougher per player, rather than 70 percent tougher.

There are a few more features in the list to make the experience of playing Diablo 3 more responsive. Identify all is a particularly important one, given how loaded with rares a high-level player can get. Players will be able to tag their matches with labels like “questing”, which weights the matchmaking to find players looking for the same thing. Engaging an Elite or a Treasure Goblin will send a ping to all players in the match, informing them of your discovery. All in all, it’s shaping up to be a pretty decent patch. You can look at the full details over on the Diablo 3 blog.

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3 Comments on Diablo 3 To Get Better Co-Op, Identify All


On April 3, 2013 at 11:21 am

1 year in, they’re still tweaking item drops (thanks both versions of the AH!) and itemization, they’re fiddling with quality of life changes, and have yet to release any actual new content. Thanks for changing what items I can get from farming the same place for 12 months, but I’m okay Diablo.

I’ll stick with Torchlight 2′s mods (and now guts is out! Yay!) and their new content that was released on the 1st.

Seriously, how much of a mess have they turned Diablo 3 into?


On April 4, 2013 at 1:38 am

I have to agree with ya. So many tweaks it’s just crazy. Back when I was playing, each patch made your previous progress almost worthless so yeah. The only thing that would help them disguise what a terrible game it is would be more content. FYI I have played more than 500 hours with only $120 to show for it.

I still can’t believe that they would announce playstation version features and then not say they would be available on the PC. I guess blizzard is really clueless when it comes to public image.


On April 4, 2013 at 6:19 am

Nice feature adds for those who have stuck it out and still play the game. I personally see this as a casual game that’s great for sitting down for 20 minutes and getting out before it gets too boring.

Looking back it’s hard to say how successful this game actually was, both in sales and gameplay. Despite it’s high sale numbers, I’d be curious to see how much of that was actually WoW-incentivized pre-sales. They gave them a GREAT deal and we all know how big that pool of players was at the time. Sadly, I think this is what Blizzard uses as a justification of the game’s “success”. This was probably one of the first time I’ve seen more news about a Blizzard’s game sales numbers, than actual fan response. The “for gamers by gamers” never really felt true when it came to D3.

If I were Blizzard I would have a DNR on this version and pouring effort into an expansion or mothball it another 10 years. I would even imagine that the Diablo team is a source of derision on the Blizzard campus, it no doubt has been the most lackluster performance on Blizzard’s resume. Sad sight to see.