Diablo 3′s Hardcore Vote Kick Griefing to Be Fixed

Griefing player killers in Diablo 2 were commonplace, because the game possessed a number of mechanics and loopholes that allowed fiendish individuals to devise new and cruel ways to make everyone else’s play experience a little more dangerous. However, Diablo 3 was designed to avoid griefing, which is why a the abuse of a certain in-game mechanic has raised alarm bells.

Diablo 3 griefers have adopted the practice of gathering in groups and Vote Kicking a victim player from a Hardcore game while in combat. Currently, when a Vote Kick goes through, the kicked player is locked in place as a 10-second timer counts down to expulse them from the game — plenty of time for them to die. Permanently.

In a forum post, Community Manager Lylirra has addressed the issue, which had led many Hardcore players to avoid public games. She wrote:

“While the advice “don’t play in Hardcore public games” may be valid in a number of situations, we recognize that this is a legitimate issue for Hardcore players and want to address it ASAP — ideally in a way that doesn’t impact co-op play (or impacts it as minimally as possible).”

As for what Blizzard plans to do, the team is entertaining the idea of removing the movement lockout. Lylirra wrote:

“Right now, we’re looking to remove the 10-second movement lockout whenever a Vote Kick is passed from both Hardcore and Normal modes. While we realize this solution may allow players to exploit the Vote Kick function to avoid death, it’s not a very reliable survival technique and we feel that it’s a better alternative than players losing a character they’ve invested a lot of time into due to griefing. We’ll definitely be keeping on an eye on this, though, and will consider other solutions if necessary.”

Whether this fix will be included in a patch or hotfixed in is currently unknown, nor is a time frame for release. Lylirra wrote:

“I don’t know yet if this is something that can be addressed via hotfix; it may be a fix that we need to implement with a client-side patch. We’re still working out the details, and I’ll provide an update once there’s any more info to share.”

via Blue’s News

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