Diablo III Doesn’t Need to be First Person

If you’ve been wandering the Internet much today paying attention to gaming, you’ve probably heard about a post over at GameSpy by an admitted Diablo newb that poses the question of whether Diablo III, which just went into closed beta, would be better as a first-person game. Other major RPG franchises, such as Fallout, have opted for a first-person take in the modern era — what if, this article imagines, Diablo did the same?

Well, you can imagine the massive troll parade that has resulted, but there are also some brainy rebuttals to the sentiments of that article that don’t rely on using insults to get their points across. One such is an interesting piece from Ian Miles Cheong over at Gameranx, systematically answering the GameSpy article while smartly arguing against any such first-person corruption in Diablo III, or even the need to consider it. Worth a read for PC gaming fans.

One more time, here’s the link. Meanwhile, check out the first of our own Diablo III beta previews from Ben Richardson, “The Top 5 Biggest Changes in Diablo III,” and watch our Diablo III beta walkthrough.

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2 Comments on Diablo III Doesn’t Need to be First Person

Aids

On September 22, 2011 at 6:33 pm

Talking about 3rd person in a series that as always been isometric and top down is just a waste of god damn energy. Either people are stupid enough to argue this point or someone is trying to play idiots. Either or shall keep people entertained till the game is released.

SupremeAllah

On September 23, 2011 at 12:04 am

I would say no, only because if you took the game as it is, and simply added the FPV, it would look like . The game is meant to be looked at from a distance. Zoom in on the action and suddenly everything will look like crap. And you can get away with leaving out certain details in the overhead view. But bring things up close with the FPV, and you notice a lot of things that are overlooked due to the current design. Things like how the animations look at that level, the impacts from your varied attacks. It would be very basic and generic as compared to something built around it. Like Oblivion, in which you have impact animations with blood in that area.

And plus fans of the original two would kill themselves, or Blizzard staff members, for changing what they love too drastically.