DICE Has “Creative Freedom” Over Star Wars: Battlefront
Outside of the core films themselves, some of the most memorable and successful Star Wars titles have been licensed video games. Battlefront, Knights of the Old Republic, and countless others have created very high expectations that Electronic Arts and DICE is now attempting to meet with an all-new lineup. Lucasfilm, however, won’t be taking direct creative control of these projects; in fact, Star Wars: Battlefront developer DICE claims to have been given a huge range of creative freedom to design the game it wants.
“I won’t go into specifics, but what I can say is that it’s been extremely positive,” DICE general manager Karl Magnus Troedsson told CVG. “We don’t feel limited in any way. We feel completely enabled within this framework. I can’t go into all the details about how that collaboration works, but what I can see is that it’s been an overwhelmingly positive experience.
“The way that I would sum it up is we have one game team with a lot of experience building games, who are so passionate about Star Wars, and then you have a team inside Lucasfilm who are also gamers and want to see us make a great game. The two groups are basically coming together: passionate people with one task at hand. It’s been a very cool collaboration.”
Lucasfilm certainly has reason to be confident in DICE, who even while making mistakes was able to produce a critically acclaimed action game. That’s not to say it couldn’t backfire, much like the first launch of Star Wars: The Old Republic. But considering almost ten years have passed since the last core Battlefront game, I’d say most fans will be optimistic right up to launch day.