DICE’s Bach: Developing for PC Actually Made Battlefield 3 for Consoles Better
Its launch problems on PC, Xbox 360 and Playstation 3 (yes, it has trouble on all of them) notwithstanding, Battlefield 3 looks pretty amazing regardless of platform. And DICE/EA Executive Producer Patrick Bach told PC Gamer the reason is because the game‘s lead development was for the PC version.
That’s a bit of an anomaly in this day and age, when the high popularity of consoles combined with their crappy, aging hardware leads most PC games to be developed with an eye toward their console counterparts, then ported to the much more powerful platform. Bach said developing for PC instead of for consoles actually led to DICE pushing the Playstation 3 and Xbox 360 harder than they otherwise would have — resulting in a phenomenal-looking game on all platforms.
“Our biggest benefit for the console has been that we’re leading on PC,” said Bach. “It has forced us to push the limited technology of consoles compared to the PC to a new level, because we set the bar with what we wanted to create on PC and said, ‘How the heck are we going to do this on consoles?’”
Bach says that a stronger, more robust PC version has allowed DICE to make better decisions about what to cut for the console versions to dial down performance. And, in turn, that’s led to a stronger PC version, because the company hasn’t had to compromise nearly as much to get good console performance.
It’s almost mind-blowing to me that other developers haven’t thought of this and put it to practice, rather than just making a lowest-common-denominator console version (ahemRAGEcough) and passing it off to PC players as an inevitability of the market.
Now if only Battlefield 3 would work a little better online. Although, not to gloat or anything, but I haven’t had a single problem playing Battlefield on PC, even with Battlelog. Sorry, everyone who’s having problems.
Via PC Gamer.
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