Diggity: League of Legends Is Growing Interest in eSports
Last week, I had the opportunity to chat with veteran eSports commentator Diggity about the state of eSports in North America. In this excerpt, Diggity explains why League of Legends is becoming more popular in the eSports scene than StarCraft.
Do you think League of Legends may pave the way for professional eSports leagues in North America to really kick off?
I would really hope so. I think that LoL has a couple advantages over StarCraft. First, it’s developed to be a permanent fixture. You’re not waiting for LoL 2 to come along, like with SC2 where you have the patches and you don’t know how that’s going to affect game balance. Second, LoL is not supposed to be a perfectly balanced game, where any two heroes are somehow perfectly balanced.
I definitely feel like LoL is growing interest in eSports; it’s getting huge numbers absolutely everywhere. It has a different crowd than SC. The 1v1 SC crowd tends to include very opinionated individuals who are very particular about what they want their content to be. So I think they’re really hard on tournament organizers and demanding on the people putting effort into the community itself. I don’t know that LoL has that same problem. In LoL, the higher ELO you go, the friendlier the players generally get, because they have to work in a team environment rather than 1v1.
That being said, I know that Valve is developing DOTA2, and that could put a big roadblock for LoL even though it’s a different game. DOTA2 might rip that audience or split it. But currently, it looks like LoL is outpacing SC2 as far as flat viewership goes and baseline user growth. The biggest factor is probably that it’s free to play.
Stay tuned for our full interview with Diggity, which will be posted tomorrow.