Dishonored Dev: ‘Gamer Fatigue’ Setting In
If there’s one identifiable attribute of the last months of generation 7, it’s the staggering amount of sequels, copies and generally same ol’ same ol’ from developers. Even games with wholly original premises or, at least, featuring original gameplay, have been forced during iteration to become more and more like everything else.
That’s why it’s refreshing to play a game like Dishonored, which blew me away earlier this month at QauekCon. Whether or not it will be a hit remains to be seen (I hope it is), but it’s definitely attracting attention. Arkane’s Harvey Smith thinks the reason for that is all the same ol’ same ol’ I mentioned. In a fascinating interview with Gamesindustry, he attributed the buzz for Dishonored thusly:
You could attribute it to gamer fatigue. How many games have been released now where you’re a soldier, or a space marine, or you’re surrounded by elves and wizards, or you’re robbing a bank in L.A.? I’m still an optimist, and I still have a great time playing games, but the truth is I play two AAA games a year, I probably really enjoy two indie games a year, maybe a couple of mobile games a year, because most stuff is just variations on things we’ve seen before. If you’ve been around a while you’ve seen it over and over and over.
Well put. Of course, novelty is not guarantor of success. Otherwise Psychonauts would have a jillion sequels, and Bulletstorm would have a GOTY edition. In the meantime, I’ll be at PAX Prime and I’ll be getting some more hands on time with Dishonored. Here’s hoping the new material is as awesome as I saw previously.