Dissecting the Max Payne 3 Technology & Design Trailer

Enemies

Though it doesn’t provide a lot of context for the conflict, the trailer is pretty specific about the enemies Max will face. There are New York thugs, straight outta Brooklyn:

And Brazilian thugs, straight outta the Sao Paolo favelas. They have a lot in commmon with their northern cousins, including a familiarity with firearms.

When it comes to guns, however, neither group of goons can possibly hope to contend with the Special Forces soldiers that Max takes on. Some wear berets:

Others prefer helmets. That seems like a sensible preference in a gunfight, especially if your adversary can take advantage of bullet time.

The Brazilians, on the other hand, look more like Army Rangers from Afghanistan or heavily armed police. Less of a consistent uniform, more of a individualistic streak.

Mostly, the trailer shows foot soldiers — mere peons to be dispatched by Max on his way to uncovering the truth. There is one shot, however, that hints at someone above the street level. Who knows who that Mafioso in the center is, or what role he has to play in the story?

The differences between enemies is a key part of the technological prowess that Rockstar is showing off in this trailer: “The technology behind enemy intelligence varies, depending on whether they are untrained street thugs, favela gang members, or elite special forces,” the video proudly proclaims. Enemies will also display “several thousand unique AI combat animations,” and will “respond uniquely to weapon hits, depending on each weapon’s force.” They’ll also respond uniquely to getting wounded — professional soldiers will call for a medic; untrained thugs are more likely to call for their mommies.

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