Dissecting the Max Payne 3 Technology & Design Trailer

Technology/Gameplay

Despite all the superficial details, this trailer is all about the new tech that Rockstar is using to ensure that Max Payne 3 is unlike any other previous shooter. To start with, they’ve redefined the way targeting and shooting work. Max is now able to keep his crosshair (and his gun and his arm along with it) pointed wherever the player wants, regardless of the direction he’s moving in. This even works while he’s lying on the ground.

It looks great, and the secret, according to the video, is “thousands of different animations that dynamically combine, along with procedurally generated physics animations.” This enables the game’s designers to fulfill their goal of “retaining full responsiveness, without sacrificing realistic character movement.” Just when you think the video game industry has run out of ways to make shooting dudes in the face look awesome!

Speaking of shooting dudes in the face, no Max Payne game would be complete with out its distinctive feature, since ripped off by countless other shooters: Bullet Time. “The game is engineered around the many ways that bullet time is utilized,” the video explains.

The developers have gone to great lengths to provide little contrails for each bullet — each bullet is physically modelled — and Sam will have to weave his way through a fusillade in order to survive.

If he’s successful, he’ll be able to shoot back, with devastating effect. The “kill-cams” that will pop up when you dispatch an enemy are all “unique,” depending on the “choice of weapon, the point of impact, and a real-time Natural Motion Euphoria animation reaction.”

Boom!

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