Dota 2 Workshop Tools Contain Signs of Source 2 Engine

Valve may have soft launched Source 2 engine.

While it has yet to be confirmed by the company itself modders in the Dota 2 community have noted some peculiarities in the code of the Workshop Tools released for the game last night. Namely, it’s different from what usually comes out of Valve’s Source engine.

“Everything in this package is a new game,” said Reddit user RoyAwesome. “It’s all the Dota assets and code ported over to Source 2. That’s why Hammer is different. That’s why the console is different.”

At the center of the belief that this might actually have been made with Source 2 is the fact that a “2” has been added to the end of various file names that, in the past, wouldn’t have been numbered at all. These aren’t the only changes either.

“[The] script also allows for different dlls to load and render different assets,” explained RoyAwesome. “This is quite a bit different from Source 1, as they had a large number of things in the engine libraries. This bit alone would indicate a significant amount of engine work has been done to split these bits out of the engine and into their own libraries.” These differences, in turn, have led to a “general consensus” in the source reverse engineering community “that this is really Source 2.”

Source 2 itself, of course, was initially announced by Valve back in 2012 and has been in development ever since. If this actually wound up being its first appearance, it would be a markedly unceremonious introduction for something Valve fans have been waiting for more than two years.

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