CHANGELOG * Fixed cape-class items - they can be used for runewords and socketing now * Warrior crafting will now add +2% requirements per skill level to the items * Capes will spawn with + dexterity bonus (to prevent the Blood Wizard crash bug in some cases) * Elixirs of Vitality and Energy will now work correctly (thanks to Necrolis) * Reduced price of mace class items * Boost of speed and reduced cold effect for King Leoric * Greatly reduced physical resistance of Bat type monsters * Monsters won't spawn near the exits of Tomb Level 4 * Fixed wrong palette for objects in Horazon's Tunnels * Fixed wrong sound file on the Guardians quest completion * Moved shrines in Catacombs Level 3 so the character won't get stuck behind them * Reduced chance to knockback on Bloodwave * Added a short timer on Bloodwave * Blaze flames won't stack anymore * Fire Ring flames won't stack anymore * Reduced Flash mana cost increase per leve
Back to Hellfire is a modification for Diablo II Lord of Destruction v1.10. It focuses on re-creating the feel and the atmosphere of Diablo and its expansion Hellfire while keeping some features from the sequel. Those are features that improve the gameplay in my opinion - arrows, boss graphics, mercenaries to name a few. Don't expect to get a full re-creation of Diablo and Hellfire in the mod - it's very different yet still close to them. After all, if Back to Hellfire was exactly Diablo: Hellfire, what would be the point in it?
Back to Hellfire has a different storyline to suit the bigger level environment scattered in the five acts. For example, you will find the Nest in the town of Lut Gholein, and not in Tristram. I can't limit Back to Hellfire to one act. Even if I could, I wouldn't do it, I love variation. I think this brings more fun in the gameplay.
So if you liked Diablo and Hellfire, if you love to get scared from monsters and advance slowly through the dark gothic levels - this mod is for you. Hope you will enjoy playing it at least as much as I did while creating it.