must be MANUALLY placed in the appropriate location in order to work. Make a new folder called StandardMesh in the Battlefield 1942 root directory (NOTE: The game directory....NOT the map editor directory). Unzip all of the loose files from the into the newly created StandardMesh folder. These files are necessary in order to accuraterly render lightmaps for objects within the map editor.

Battlecraft 1942 Mesh Samples

Related to Mapping Tool

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