Samples.zip must be MANUALLY placed in the appropriate location in order to work. Make a new folder called StandardMesh in the Battlefield 1942 root directory (NOTE: The game directory....NOT the map editor directory). Unzip all of the loose files from the samples.zip into the newly created StandardMesh folder. These files are necessary in order to accuraterly render lightmaps for objects within the map editor.

Battlecraft 1942 Mesh Samples

Related to Mapping Tool

Only registered members can share their thoughts. So come on! Join the community today and join in the conversation.

You are not logged in, join the community or sign in with your social account: