I will be releasing different parts of my mod as I make it. Here is the Consortium Space portion of the mod.
Here's what I've done:
All Zann Consortium space units are much more expensive and can be upgraded with stealth ability via the black market. I updated the black market order and prices to reflect the scope of these changes.
-Starviper: Can be upgraded to use disruptors (apparently smaller disruptor cannons are harder for Zann to acquire).
-Skipray: Mass driver turret has replaced ion cannon turret. Carbonite cannon has replaced laser cannon. (Coming soon - Space Bombs!)
-Crusader: Laser cannons have been replaced by disruptor and carbonite cannons. The firing rate and range of the point defense system has been greatly increased.
-Interceptor4: Replaced laser cannons with plasma cannons. Plasma cannons now bypass shields and have a small area of effect.
-Vengeance: Turbolasers replaced with proton torpedo launchers. Proton torpedoes are now white, like in the movies - looks cool; no longer looks like a slow laser. Increased range of self destruct.
-Krayt (Aggressor) Destroyer: Replaced the turbolasers with large carbonite missiles. Greatly increased the range of the mega plasma cannons and self destruct. Added a small hanger (you could see it was always meant to have one).
-Keldabe Battleship: Replaced the ion cannons with mass drivers. Replaced the turbolasers with advanced concussion missile launchers. Reintegrated the Dekard Concussion Blast.
-The Peacebringer (Tyber Zann's Ship): -Play the game to see this one.
-Consortium Space Station: Redid all the weapons to only include disruptor cannons, carbonite cannons, plasma cannons, advanced concussion missile launchers, proton torpedo launchers, and carbonite missile launchers. Also changed the main cannon to shoot the "Blast" plasma burst like the Peacebringer and auto-target like a regular hardpoint.
-Boron Missile Space Turret: Now has ability to swap weapons to carbonite missiles.