Crawl puts the player in the role of a mental physician who has entered his patient’s mind in order to deal away with their traumas. Taking inspiration from traditional first-person dungeon crawling games of yesteryear, Crawl breathes new life into a classic genre by introducing a verb system and action-timing combat. Throughout the game the player will traverse incredible dream worlds, fight bizarre infections, and reunite memory fragments. Crawl is a student project and is in some ways heavily flawed; however, it is an impressive demonstration of how far the Game Maker engine can be stretched.


Related to Full Version

Only registered members can share their thoughts. So come on! Join the community today and join in the conversation.

You are not logged in, join the community or sign in with your social account: