Revision : 416 Date: September 1st, 2009 Defend Unreal Territories 's Team: Josselin "Ethern1ty" CORNOU - Programmer, UI engineer Chris "Liquid" B. - Level designer, Programmer Sylvain "drakeslayer" POINTUD - Level designer, Programmer Maps: DUT-Colony, DUT-DayColony, DUT-Ruins, DUT-Tower URL: www.defend-ut.com
Defend Unreal Territories 's Team:
Josselin "Ethern1ty" CORNOU - Programmer, UI engineer
Chris "Liquid" B. - Level designer, Programmer
Sylvain "drakeslayer" POINTUD - Level designer, Programmer
Maps: DUT-Colony, DUT-DayColony, DUT-Ruins, DUT-Tower
I - INTRODUCTION
"Defend Unreal Territories" (DUT) is a mod for Unreal Tournament 3, based on
the Unreal universe: the team players have to keep the invaders away from the
portal which drives to the Earth. Each time a player kills a monster, he earns
money. This money can be used to buy sentinels to improve the team's firepower,
and to boost some of the player's capabilities: he will be faster, his strength
will be increased etc.
Please note that our mod is (still) a beta release - the code is dirty,
functionalities aren't all implemented, and everything you see may change in a
Some external features have been integrated in our mod - Thanks to each of them
for giving us such content!
* [Map] DUT-Tower : made by Loïc "Darknigthmare" Basques
* [Bot] KaT-031283MAA, v1.1 : made by iWaNN
* [Bot] GoB-BA, v1.1 : made by iWaNN
#### Feel free to contact us, we'll be happy to include your models & ideas
#### in our mod!
Keep you informed on our Website: www.defend-ut.com!!
II - INSTALLATION
In order to play our MOD, you have to unpack the archive into the following dir:
1 - Windows:
C:\Users\"Your Name"\My Documents\My Games\Unreal Tournament 3\
2 - Server configuration:
Our mod has no replication, so network games does'nt work for now.
You can create a link pointing to your executable with this options if you want
to bypass the classic way of launching the game :
With the full path of your executable and the name
of the map you want to launch (2 choices : DUT-Colony/DUT-Ruins).
III - FEATURES
* 26 waves of invading monsters, giving you money to purchase items
* 4 fully playable maps
* Possible change of the Hud color and keyboard shortcuts with 'F5' key
* Purchase of capabilities, weapons, ammunitions, powerups and turrets with
the 'B' key (choose your category and items with mouse or keyboard)
* Spawn a turret with the 'P' key once you've bought a turret
* Show the path towards the Portal with the 'N' key
* .ini files to change some settings :
UTDefendUnrealTerritoriesKey.ini => Buy options
UTDUTWaveManager.ini => Wave settings
IV - KNOWN BUGS
* Sometimes, monsters try to spawn on the same NavigationPoint at the same
time, causing the second to be killed instantly.
* Sometimes, the turret's controller doesn't spawn in the turret.
V - CHANGELOG
354 => Now
* Updated: lots of stuff to our monsters & wave to make the game more pleasant
* Deleted: annoying Multikill messages
* Updated: better score panel
* Updated: initial player money set to $50
* Added: ability to send dozens of mobs in the same wave
* Updated: buying a turret involves new graphics & third-person view
* Fixed: Kralls are fully functional
* Added: variants of existing custom bots
* Added: external characters from iWaNN
* Added: 3 deployable items (EMP mine, Slow Volume (my favorite!), Shield)
* Updated: pieces of Replication - WIP
* Added: base actors for turrets - usage required in a future release
* Added: 3-D path towards the Portal when pressing a key (N)
* Added: minimap symbol "P" for the Portal
* Updated: prices of purchasable items
* Updated: some internal files renamed for easier understanding
* Fixed: a few minor bugs
* Fixed: again, some english mistakes
338 => 354
* Fixed: some English mistakes
* Fixed: wrong message appearing when trying to buy a turret without cash
* Fixed: buy of weapons ammo - pack , infinite, all
* Updated: UIScene label in DefendUnrealTerritoriesContent.upk
* Fixed: enforcer purchase
* Fixed: bot spawning problem
* Updated: buying a weapon gives you full ammo.
VI - ROAD MAP
Our final goal is to provide a fully-enjoyable gameplay experience with the
Unreal Tournament 3 engine and the TD ideas. This includes:
* More control concerning how (where) to place turrets
* Creation of some special volumes which will only block mobs
* Creation of a placeable WaveManager actor in the DUT-maps
* Upgrading turrets
* Creation of new waves and new mobs.
* And a lot more, keeping changing with our ideas & goals...
VII - THANKS
* Our special thanks go to Elix!
* Our thanks go to Florent, Galtanor, RBTTInvasion team, MonsOlympus, Xod,
Filrip, iWaNN and many others...
UNREAL (c)1998 Epic Megagames, Inc. All Rights Reserved. Distributed by GT
Software, Inc. under license. UNREAL and the UNREAL logo are registered
trademarks of Epic Megagames, Inc.
All other trademarks and trade names are properties of their respective owners.