2 player high detailed desert map made by Arcanastras.
Only registered members can share their thoughts. So come on! Join the community today and join in the conversation.
You are not logged in, join the community or sign in with your social account:
Excellent high detailed map!
There are 4 spikes on the map, I would argue that 1 spike for each team is uncontested, and 1 is contested (in this case uncontested means that there is no way for the opposition team to prevent initial capture, even from Nod using very early Shadow teams), which makes for interesting spike capture dynamic. Because it is not done like Rift, were the contested spikes are both together (which invariably means that one team captures both spikes), I like it.
There are reasonable expansion fields, one for each team, and although there are a bit close, it is very typical for 2 player skirmish maps.
Lastly there is the always amusing central tech EMP.
The tech EMP is simply not worth fighting over (I feel the only way to have the EMP structure on a map is to have one for each side, contested or uncontested, but people mainly follow EA's failed idea of only having a single EMP structure).
The only negative for me is 'cannot-build-here' syndrome. This is when land visibly looks like you can place a structure, but the you repeatedly find out that you cannot place a structure via the classic EVA message.
My preference is that it is always very clear where you can and cannot build.