Install Instructions: 1. Extract contents into your sourcemods folder (default location: C:\Program Files (x86)\steam\steamapps\sourcemods). 2. Restart steam. 3. "Half-Life 2: Wars" should now appear in your games list. If you do not have "Alien Swarm" installed, it will ask you to download it upon launching the mod.
Wars 2.2.0 changes NEW: * New HTML based Main Menu * Single Player Missions * Added a notification for "Control Point under attack" (sound and hud message) * The player can jump to locations of the most recent events by pressing space bar * Control points now flash on the minimap when captured, lost or under attack * Units under attack now flash on the minimap * Replaced unit portrait videos by 3d render of units * Cover spots are now visualized by particle effects. Units in cover now have a cover icon floating above their heads Maps: * Updated: or_trapped * NEW: sp_valley (Single Player) Balance and Gameplay: * Unit glow outline is now always enabled to improve the visibility of units to the player * Combine mine is now cloaked. The mine can be destroyed when detected. The mine will also detonate faster now * Rebel Medic will no longer autocast heal unless the unit is at least for 30 hp damage, to avoid wasting unnecessary healing * Reduced cost of deploying manhacks from 2 to 1 requisition. * Increased Hunter flechette damage from 3 to 5 and charge damage from 120 to 200 * Buildings now take only 15% damage from "bullet" and only 35% damage from "pulse" weapons * Decreased amount of population provided by rebels headquarters from 10 to 6, to force building billet buildings more early in the game * "Spread Units" command now clears all active orders before spreading out the selected units * You must now click much closer on cover spots to activate them Models: * New Combine Headquarters model (including work and destruction animations) Unit Navigation: * Giving a move order at a friendly unit will now make the selection follow that unit, instead of going to the last position of that unit Network Optimizaton: * Reduced entity load upon spawning new units (reduced lag a lot in Overrun in particular) * Units out of screen of players now send less data and are updated at a lower rate (just enough for the minimap) Fixed: * Potential crash when receiving chat lines up on joining a multiplayer match * Building rally points sometimes incorrectly drawn * Unit sensing code not using the attack priority applied to "objects" when using attack move (i.e. force attack explosive barrel) * Gamelobby: already chosen positions of players not send to new players entering the gamelobby * Initially alpha of notifier messages being incorrect, causing a short flash while fading in * Units not moving to the next queued order if the previous order was a move order to another friendly unit * Ropes not rendered correctly, due incorrect files from Episode Two * Crash when starting at a resolution of 1080p, then change it to 720p and finally load a map * Order sound times not reset on map change, causing order sounds not to play when changing maps Misc: * New experimental lighting mode using swarm-deferred. Mixes lightmaps and deferred lighting. Can be start with adding "-deferred" to the launch options * Water shader now supports Fog of War (darkens water in fow) * Updated Chromium Embedded Framework to revision 1442 * Updated jqWidgets to 3.0.2 * Added cheat command "unit_scale_selection", which scales the model sizes of the unit selection