The server side mod files for running the Hatpack on your server. Client files (uploaded separately) are recommended for users joining the server to get full access to the features but are not necessary for playing on the server. These server files should NOT be used as client side files.
This files are the custom server files that enable all of the new content. These are for server use only, client files have been uploaded separately. These files are required for ANY of the Hatpack to work on a server.
1. Extract the zip file you download
2. Copy the .txt files
3. Paste in your server's "...\Modules\Napoleonic Wars" folder and override
These files will enable the majority of the Hatpack content for ANYONE who joins the server, whether they have the client files or not. This mod does in no way prevent someone without it for joining the server and playing as normal, they simply will not have access to some of the features, such as the different weapons and names of particular classes.
== Grenades have replaced the default bottles. They throw like a bottle, but not as far. Explosion + Frag effect, 5% chance to backfire on throw, 25% chance to missfire on landing, 5% chance to perfectly detonate for optimal range and frag effects. Melee can set them off in your hands. (Recommend friendly fire on to avoid abusing.) At the moment limiting "Grenadiers" in troop limits is the only to stop people bringing grenades when you don't want them. May look to having a toggle setting to turn grenades back into bottles.
== Minor troop adjustments, changing default weapons and names for those with the client side files. Has no effect on those without the files. Includes but not limited to: Rifles available for french light inf., grenades for footguard class, british lancers, ramrods for arty trains, musketoons for sappers and dragoon sergeants, and more.
== Payload cart able to be placed by map makers which are moved by the owning team and stopped by the opposing one. Explodes at the end of its assigned waypoints and can remove and/or add props. (Think TF2)
== Proper naval artillery. Schooners (the big movable boats) now have working cannons (3 per side) and a cannonball spawn near the stern. 11 hits to sink a schooner, 2 for a longboat. Cannonballs can penetrate the boats and strike crew or the boat multiple times. (i.e "crossing the T" increases your chance for double damage.)
== Explosion smoke reduction, to reduce server lag.
== Weapon placements (props) in maps now spawn the weapon every 12 seconds. Like in an arena shooter. Use to build armories or resupply points.
== Ability for map makers to place a prop that strips or replaces a players weapons on spawn. (Currently spawns you with nothing, a knife, pike, bottle ...etc...whatever is specified)
== Pirate Chests give pikes and campaign tables give spyglasses
== In client files the ability to use the Wüstis Admintool and access custom maps 1-20 are enabled. (Both other mods integrated into this mod pack - I did not make these two.)