Okay guys, here it is! Revision 335 our 4th beta release of RBTTInvasion !! With many new features such as MonsterHunt, DefendYourFlag, a WebAdmin interface and 3 new monsters! Click read more for changelog and more stuff.
In MonsterHunt you go on coop missions with fellow players to discover the secrets of the ..argh.. I dunno :D
In DefendYourFlag you have to defend your flag from waves of incoming monsters that are trying to steal your flag! Just add RBTTInvasion to the CTF gametype and you're set to go :)
Also a VERY important feature is the WebAdmin interface. Server admins can no easily administrate their invasion servers! Add or remove waves with a couple of clicks, add monsters to the table, or change wave configurations!
3 New Monsters
Not to forget are the 3 new monsters that come with RBTTInvasion
- IceSlime - Freezes you on touch, also when you touch their goo!
- FireSlime - These hot lava blobs will have you on fire in no time!
- ScarySkullGhost - The more wicked and faster brother of ScarySkull!!
Be sure to check out our Wiki on how to install and such: Code.google.com
Changelog 88 -> 335
New monster: IceSlime
New monster: FireSlime
New monster: ScarySkull Ghost
Put ScarySkull on fire
Monsters have a MonsterID now
Configurable: monster name is set in the MonsterTable
Configurable: monster health multiplier (per wave setting)
Configurable: monster health (per monster setting)
Configurable: death messages for monsters
Full compatibility with EasyRPG
FallbackMonster added, if a monster isn't found, it'll spawn the FallbackMonster
Pure bosswaves are possible by leaving MonsterNum blank or setting WaveLength to 0
When an Admin resurrects a person, he/she will see a message
Resurrect messages go into the console
"is OUT!" messages go into the console
Monsters clean up their LinkedReplicationInfo when killed
MonsterTable moved to mutator class (RBTTInvasionMutator)
Monster count on the HUD
Multiple 'mutator added/removed' messages on screen
Mapmakers can specify where monsters should spawn (Playerstarts/Pathnodes/NavigationPoints)
Bots don't spawn as DemoGuy anymore
Fixed several Accessed None's
MiningBot doesn't drop it's weapon anymore
Bosswaves doesn't crash game anymore when spawning unknown monster
Monsters to don't move over anymore when switching maps
No more annoying bots randomly joining in online play!
Create and play coop maps with interesting storylines!
-Kismet: RBTTMonster Factory
-Kismet: EndGame node
-Kismet: PlayerCount node
-Kismet: SetHealth node
-Kismet: Monster Resizer node
Defend your flag from waves of incoming monsters that are trying to steal your flag!
All you have to do for this, is use RBTTInvasion with CTF as the gametype