(Test version 7 inside! Bug found in 6.0) The focus of this mod is on increasing the game's lackluster difficulty and balancing the different possible routes of gameplay. Be prepared, this mod is much more difficult than Bioshock 1.1. Change log in RAR. The following issues are address (among others): - Plasmid and ADAM costs, and increasing difference between harvesters and gatherers - Economy, by decreasing their drop rates of Ammo/cash/hypo's/components and increasing purchase prices - Hacking, by increasing the flow speed, increasing it's rewards, and strengthening security - Security, by increasing bot/turret/camera health, increasing security reaction time and increasing security's offensive power - AI, by tweaking various AI movements, localized damage, increasing health and damage - Weapons, by increasing damage of underpowered weapons, decreasing damage of underpowered weapons, and addressing ammo concerns - Various bugfixes, including several brought about by the 1.1 patch

Silver's Bioshock mod beta 6.0

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