Patch 539 brings traps into the realm of SynergiesMOD, beware they WILL kill! Necromancer, Warlock and general mod changes, notes follow:
- Will now gain charge at a 2% per second while active.
- Now breaks all breakables when cast.
- Skeleton and Zombie summons
- Cool down decreased to 6 seconds from 15.
- Pure minion characters should easily be able to keep them up at all times
- Old Charge Bar
- The warlock was still watching the embermage charge bar effect, giving it free casting once in a while, this has been removed.
- Will likely still effect already made warlocks for now, will look into a fix soon.
GENERAL MOD CHANGES
- All traps are now 3 to 4x stronger.
- You will need to learn to avoid them.
- (Numbers will be adjusted if too weak or strong)
- Gem Saver Sword
- Now level 100 so it can hold all the gems again
- Refined the pre-req's of the repeatable quests to allow them both to exist at the same time for each chain.