Three classes for varied game play, a leveling scheme, and player driven event systems.
Class Breakdown: Assault(red): Level 1: Flak Cannon Level 2: Stinger Minigun Level 3: Rocket Launcher 5 kill spree: Slowfield Powerup 10 kill spree: Unreal Damage
Tech(green): Level 1: Link Gun Level 2: Bio Rifle Level 3: Avril 5 kill spree: Energy Shield Deployable 10 kill spree: X-ray Deployable
Scout(blue): Level 1: Shock Rifle Level 2: Sniper Rifle Level 3: Infinite Jump Boots 5 kill spree: Invisibility 10 kill spree: Berserk
Players do not have to deal the killing blow to gain experience. They can gain experience by being within a certain distance of killed enemies. Players can gain experience in the following ways: Killing Bots: 1 experience point. (Need to be within 2000 Unreal Units to receive experience) Killing Players: 5 experience points. (Need to be within 2000 Unreal Units to receive experience) Side Nodes Claimed: 25 experience points. (Global team experience) Tower Destroyed: 100 experience points. (Global team experience)