Dr. Zeschuk: Fans Had Unreasonable Expectations for ME3 Ending

Though he’s no longer with the company, it seems Dr. Greg Zeschuk still is toeing the company line when it comes to Mass Effect 3‘s ending — namely, by saying that fans who are upset have no one to blame but themselves.

In an interview with Games Industry International, BioWare co-founder and former BioWare Austin studio head Greg Zeschuk spoke at length on a number of topics, and as one must now expect, the situation surrounding Mass Effect 3 came up. In discussing dealing with uproar surrounding the game and what effect it had on BioWare, Zeschuk cited fans and their unreasonable expectations as the cause underpinning the whole debacle.

“…But games are really interesting in that they’re a very powerful medium where people are so engaged in them that they feel they almost own them,” Zeschuk said. “We created such passion for the Shepard character that they wanted, perhaps unreasonably so, to dictate the outcome.”

It’s important to note the context of the interview at that point, and I encourage everyone to read it thoroughly, because I don’t mean to cherry-pick a single quote without giving a full understanding of what Zeschuk was saying. The interview’s focus at this point isn’t on the problems with Mass Effect, Dragon Age 2, or BioWare’s other games, but the struggle of dealing with the loud, often vitriolic nature of the Internet. And to that degree, Zeschuk’s comments are somewhat fair — people who can be counted as fans often say some pretty horrible stuff on the Internet, and no small measure of mean-spirited, often unfair insults masquerading as real criticism has been fired BioWare’s way. The company’s work created some extremely passionate fans, and it was that passion that also led to some of the most extreme hate that spewed up.

And Zeschuk is a remarkable game developer, and there’s some validity in his viewpoint. A doctor who left practicing medicine with two colleagues to co-found BioWare, the foundation he created and the work he’s done has helped lead to some remarkable games that tower over the modern landscape. He wasn’t directly involved in Mass Effect 3 — by then, he was heading up BioWare Austin’s work on Star Wars: The Old Republic — but as a leader in the company, he surely had plenty of input into the entire series. And his contributions to gaming were recognized at GDC 2013, where he received the Lifetime Achievement Award. His retirement from gaming with BioWare co-founder Ray Muzyka last year was a shock and a sad turn of events for fans of the company.

But here we are again, talking about Mass Effect 3 for no reason because somebody had to bring it up — again. And it’s not that we haven’t heard this line of reasoning before, but it’s starting to get really tiresome. Even a year later, hearing that it’s the fault of fans that Mass Effect 3 ended badly is getting me angry.

Zeschuk implies, like many others before him, that you just can’t make everyone happy. It’s the unenviable, impossible burden of the game developer — you eventually get so loved that people start to hate you, because it’s just impossible to make every ending for Mass Effect 3 that every single person wanted (maybe no one told him about Citadel). And this idea, that players were just upset because BioWare’s “vision” didn’t give them exactly what they wanted (and the implied entitlement that goes with that), is not only off-base, it’s getting rather insulting.

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38 Comments on Dr. Zeschuk: Fans Had Unreasonable Expectations for ME3 Ending


On April 11, 2013 at 12:20 pm

Blaming the consumer. . . . stay classy EA.


On April 11, 2013 at 12:42 pm

I don’t think i can add anything to what you just said, Phil; you summed things up very well.


On April 11, 2013 at 12:46 pm



If an ending where everything that happens makes sense and is logical, or an ending with a boss fight, or an even ending where after Shep defeats the reapers, he/she reunites with his/her crew and LI and basically lives happily ever after is “unreasonable” I would LOVE to see what “reasonable” is.

My expectations (see above) might be considered predictable, generic, or even boring. I can buy that.

But “unreasonable”? No.

It is not “unreasonable” to expect at a minimum the same quality and care towards a product that has been shown in previous titles. #dealwithit


On April 11, 2013 at 1:08 pm

Personally I was hoping for a Pyrrhic victory ending.

The crucible worked and stopped the Reapers, but not soon enough to save Earth and the last majority of humanity.

Due to the loss of Earth, Humanity find a new home, however unlike the Quarians, Humanity joins the rest of the galaxy on the Citadel as, due to Commander Shepherd, a central member of the council.


On April 11, 2013 at 1:41 pm

Absolutely, Mr. Hornshaw. I didn’t even have an ending thought up in my head like some people did. There wasn’t necessarily a specific thing I wanted the ending to be… I was waiting to be shown the ending I wanted among other choices that may have been appealing to other players. I was waiting for my choices to decide what I wanted the ending to be. But that never came. All I wanted was the same kinds of choices that BioWare had given me for the rest of the game… All I expected was a continuation of the wonderful themes, plotlines, and characters that I had experienced in the first 2 games. All I wanted was ME to be consistent in their promises, and in the way they told their story. All they had to do was take their time on the game and do what they had been doing for the past 2 ME games. But they didn’t. I just wish they would realize that there isn’t some deeper cause, some hidden reason for all this backlash from their fans. It’s actually quite simply not our fault. When they start blaming their own fans, that’s when a company has lost touch with the very people who got them to where they are in the first place.


On April 11, 2013 at 2:26 pm

First of, I like the BioWare docs, always did, but this (“Zeschuk cited fans and their unreasonable expectations as the cause underpinning the whole debacle”) sounds so incredibly out of touch… To say the least.

The fans only expected what they were promised. Nothing more. How can you make such statements [1] and then act surprised that people… BELIEVED YOU?!? It’s exactly this behavior in this situation that makes people angry. It’s embarrassing to keep this up…

[1] http://social.bioware.com/forum/1/topic/355/index/10405204/1


On April 11, 2013 at 2:30 pm

Correct me if I’m wrong, but didn’t he jump ship shortly before ME3′s release? If so, I would suggest that he knew this was coming because they literally painted themselves into a corner with what they promised. And remember, people, these promises were from before the release of the original Mass Effect. They made these promises literally FOR YEARS, and at the last minute (actually during ME3′s development), they decide they can’t (or won’t) deliver on those long-term promises. That’s why fans are pissed.


On April 11, 2013 at 2:40 pm

The reason Citadel was successful to the haters was because half of it was fanservice, which was all they cared about. They bagged on the story of Citadel(the clone,) and praised only the filler.

That’s where it all went “wrong.” The fans didn’t want Mass Effect 3, a real story, they wanted an entire game full of fanservice, soapy drama of Shepard vs the Reapers, and a perfect fantasy ending. They didn’t want the hard decisions and choices where nothing is perfect; which was in truth, what defined Mass Effect as a video game, not just another generic space opera with shooter combat.

The masses of players forgot what Mass Effect was really about: Victory through sacrifice.

To beat Saren in Mass Effect 1, you had to possibly kill someone you liked, and chose which friend to leave behind, then made the call whether to risk the safety of the universe to save the Council, or to let them die and vilify the human race to have a fighting chance.

In Mass Effect 2: Shepard awoke two years later to find that nothing was the same, friends had moved on, but to Shepard, it felt like a few hours. And Shep awakes and gets thrown right back into the fight against the Reapers and has to move on as well: build a new crew and new relationships. And that story wasn’t without it’s own hardships. Shepard had to choose whether to trust Cerberus, a former enemy, and during the final mission that the game built up to, every decision determined the life or death of a member of the crew: one the new bonds that Shepard had formed. (People metagamed so hard to get everyone out alive that they forgot the weight of the aptly named Suicide Mission.)

But in Mass Effect 3: The fans would have none of the same. Every character from the past was sacred to them and deserved to have a safe and easy ride through what was supposed to be the hardest and most gritty part of the story. It’s darkest just before dawn: a saying that Mass Effect lives up to. But the players were so spoiled by the Suicide Mission metagaming in ME2 and believed they were entitled to get everyone out alive.

They claimed Mass Effect 3 was different than the first two, but in truth it was they who had changed. As a PS3 player, I had to start off with ME2. And when I first played ME3, it felt like it fit with ME2. And when I finally got to play ME1, the game everybody said was so great at the expense of ME3, which was a disappointment to them, it still felt the same, all three games felt like a continuing saga. And I also saw where ME2 and 3 had improved from ME1 as well.


On April 11, 2013 at 2:43 pm

Strike that. He left after ME3′s release. Sorry for the confusion.

Rain 40 Days

On April 11, 2013 at 3:40 pm

Dr Zeschuk’s credibility has just gone completely out the window. You’d think after a year he’d have taken the time to actually find out what the issues were instead of making lazy assumptions, especially since he’s no longer with the company and no longer has to protect it. But no, he’d rather stick to the delusion that BioWare’s collective s*** doesn’t stink and that fans are just idiots who didn’t understand the ending or wanted more than was reasonable to receive. Never mind the fact that ‘artistic integrity’ was compromised the minute they decided to put a large amount of their time and resources behind multiplayer, and further still when they changed the original ending because it was leaked. Funny how they didn’t care about it then, but trot it out when they’re challenged.

Anyone who still supports this unscrupulous, out of touch company and its production line of increasingly soulless games of deteriorating technical quality is nothing more than a blind, blinkered fanboy. Well done Phil for telling it like it is and being the fans’ only voice in any mainstream outlets as the swathes of butt-kissers keep publishing their fallacious spin.


On April 11, 2013 at 4:15 pm

I’m amazed that no one associated with bioware seems to be able to say “ok, while I still stand by the decisions made regarding the ending, I can see how some people might regard it as being kind of, sort of, awful.”

But no, it has to be brilliant even if does stink of the odorous storytelling cancer know as the unnecessary last minute twist, even if it does go out of it’s way to undermine all of the previous themes of the series and insert a totally unnecessary deus ex machina at the last ed minute.

Now in reference to the articles points, I’ve reached this conclusion: I am indeed not entitled to demand that the game cater to my every tiny whim (I could point out that I don’t recall anyone who wasn’t already frothing at the mouth insane never claimed that they were, but I’m trying to make a point here), and I can certainly respect the right of artists to express what they wish with their art, however “artistic integrity” does not entitle them to my money or my time if I believe that whatever art work they produce will end with a surprise metaphorical punch in the genitals. They are also not entitled to immunity from criticism from me, and that seems to be the attitude being expressed here.

Us fans? We’re the little people. We don’t have legitimate opinions. We’re children really, and we need to be told what we think and why we think it by people who are just that much smarter than us really.


On April 11, 2013 at 4:15 pm

Ok I need to put this Mass Effect issue to rest. I once LOVED this series more than any game I played since I layed hands on a console in the early 80′s. But when I went through that beam toward the end of Mass Effect 3, that is where I began to hate this game. Fast forward to the Godchild and the so called endings was the nail in the coffin that destroyed this series for me. The game has become unplayable at this point. No matter who died or lived in the past 2 games the endings has the same outcome. LIFE is not like that. There is no set outcome, especially when you design a game based on outcomes. Its like the Quest for Glory series where the third part made the same mistake.

Now if the game did not give you the option of choice and it was a linear storyline it would have been different. The writers know who lives and dies within the story like Final Fantasy 7 for example. Aerith dies. Theres no way in preventing that. Its infused within the story as well as the ending theres no changing that. A good example on how to see endings affected by the choices you make throughout the game is HEAVY RAIN. I love that game and its one of my favorites of this console cycle. If you need to see how endings are done right go play that game.

Finally I will have to say that all the problems started to occur when Drew Karpyshyn one of my favorite Sci Fi Writers from the Darth Bane series and Kotor left after doing Mass Effect 2 to go do Star Wars The Old Republic. Just ask him why he has not yet finished playing Mass Effect 3?


On April 11, 2013 at 5:35 pm

Exactly right, Phil. I’m sure there were some people that got carried away with what they expected, but the vast majority were simply expecting BioWare to make good on what it said. You know, the stuff they said in order to generate hype and sell more copies. Given that so many were outraged, and that so many continue to be displeased, I’d say that BioWare failed to meet even the most reasonable of expectations. You simply don’t have a situation like that unless something was really messed up.

While I can understand the Zeschuk wouldn’t want to bad mouth the company he helped create, it’s not like he is beholden to EA anymore, so it is rather disappointing to think that after this long, he is still either oblivious to what people were saying, or is choosing to mischaracterize the complaints. Either way, it might be for the best that the Docs chose to move on.


On April 11, 2013 at 6:07 pm

Yes, Dr. Z is just wrong here. I understand loyalty to his friends and (former) co-workers, but this doesn’t work, this doesn’t stick.


On April 11, 2013 at 7:45 pm

Yes, I admit it. If wanting an actual ending that didn’t stumble all over it’s self is wrong, or having an ending that didn’t have plot holes large enough to swallow Alaska is wrong, then yes, I’m wrong, I wanted too much.
Only one thing left to say. This doctor is in bad need of a malpractice suit, cause his diagnosis is waaaaaay off.


On April 11, 2013 at 9:20 pm

-Our product sucks, because of you!-

Mr. Zeschuk is full of it, he is not winning any fans with these comments.

Resident Evil III, Fallout III, Grand Theft Auto III, The Elder Scrolls III and I could go on and on, these examples were quite successful and well enjoyed by the fans. That in itself shows Mr. Zeschuk is talking out of his rear end.

He is right that you can not satisfy everyone and a handfull of people will always not be happy. But in the case of Mass Effect every poll has shown that the majority were not satisfied, not a handful but thousands of gamers

You are right on this one Phil, a good article, I enjoyed it even if Mr. Zeschuk’s comments irritated me somewhat.


On April 11, 2013 at 11:24 pm

Great article, Phil. I agree completely. You guys hit the nail on the head every time regarding this issue in particular. Please continue being awesome.


On April 12, 2013 at 12:51 am

I had no expectations for the ending(s)… I wanted to play the game a few times and see some of those 16(!) endings we’ve been promised by Hudson and his friends…

even though I did not like the Earth part of the story or the charge towards the beam I still had some heart–wrenching moments during the Anderson / Illusive Man / Shepard-scene… and then came the elevator… I literally yelled at my screen that this can’t be happening, that BioWare can’t be so stupid to pull one of those “last minute changes” upon us, but nontheless they did and crushed my hopes for anything ME-related

you can drive the best car in the whole world but if your ride ends with you driving into a wall it becomes less exiting

(creating a new character for the last 10 minutes of a ~90 hour long story is a bad move… and will create drama/hate for the wrong reasons)


On April 12, 2013 at 3:21 am

I have no idea why people are overcomplicating or even debating this still. Anybody who’ve ever played a video game in their life can see that the game was a rushed and unfinished mess probably partly because the DRM(disguised as an MP “feature”) ate up significant resources . The deveopers will never going to admit it but frankly it shouldn’t be even necessary, its very obvious. You don’t like it? Don’t buy their games.

People upset with DA2, Me3, SWTOR shouldn’t even consider buying their new titles yet I see comments on DA3 like “well maybe I give them another chance”, “Maybe this game will redeem them” etc. No! They blew 3 games one after another (to say nothing about the childish, unprofessional way they handled the outrage regarding Me3) and IMO there is no reason from what we’ve seen to think that this’ll be any better and unless there is some gigantic and overwhelmingly positive feedback from just about anybody even trusted sites like this and you have seen a billion youtube videos and you liked what you saw you shouldn’t even consider buying it.

I loved BW and I had, no I still have alot of fun with their older titles but after KOTOR I the quality of their games started to drop significantly and now they are nothing compared to their former shelves. The sooner fans accept it the better I think.


On April 12, 2013 at 3:46 am

The only thing I expected from the ending was what I, and the rest of the fanbase, had been explicitly told numerous times by BioWare that I would receive – namely, an ending with real closure to the story I’d spent five years investing time and money into, that would be of the same or superior quality to the rest of the series, and that would not be an “A, B or C” choice as Casey Hudson put it – which is literally what we received. Not to mention the FMV quality was poor and that it was filled with obvious plotholes (to anyone who actually knows what a story is, not apologists who think that plotholes don’t exist if you can use head canon to fill in the gaps), contrivances, non-sequitors and contradictions. These are technical flaws on the part of the development staff. It is not the audience’s job to ignore these and pretend everything’s perfect. The audience has the DUTY in fact to do the exact opposite, if not for BioWare themselves then for other developers and writers so they hopefully don’t make the same mistakes.

It’s not ‘entitlement’ to expect what we were assured by the senior development staff or to expect to receive a response that’s even halfway ethical or observational instead of these pathetic divide-and-conquer/straw man/’hide behind the press and our own authority’ tactics. There’s a reason EA is going down the pan and there’s a reason BioWare’s reputation has nosedived, and it’s entirely their own faults.

Dr Z is embarrassing himself. How the mighty eventually fall.


On April 12, 2013 at 7:36 am

Everyone talks about the ending has if everything that came before was any better.
Hint: it was not. The series felt more like a set of loosely connected stories. Mass Effect 2 added so much crap to the universe, the story became inconsistent. Even with time, they couldn’t have solved this mess.


On April 12, 2013 at 9:33 am

I got into the whole ME universe in January of 2012…I had never played or even really looked at the series prior to being between jobs and with time on my hands. I hadn’t previously been interested in the game since the couple of quick clances I might have spared it, I had mentally pigeonholed it into the ‘shooter’ class. A class of games I have no interest in at all.

But with the time on my hands, the sale price for the ME and ME2 series, the upcoming 3rd title, and how much I had been enjoying Bioware’s Dragon Age games…..I decided to purchase it and play it (and partway through ME, i convinced my husband to buy the series….which he went out and bought an xbox for so he could play the series from the start…and I went online and preordered ME3).

So I wasn’t a fan that had been with the series since the inception, hadn’t read the books, or comics, wasn’t informed about the lore to the depths many fans are…..

I had finished one full playthrough of ME and ME2 (with all DLC) and had started a second when ME3 dropped.

When I hit the ending to ME3….I was filled with a ‘What the F was THAT?!?’ feeling……even in my limited knowledge of the game and universe, I knew that the ending didn’t fit and made no sense.

And the nonsense ending, and the way the gaming publishing company and Bioware responded to understandable fan outrage and confusion (although I will admit, in many instances the fans were juvinile in the way they responded to Bioware…we need to elevate our level of discourse to be taken seriously) just made me so disillusioned with the game.

It took me until last month to FINALLY finish a full second playthrough of the series, now with the EC endings (a bandaid when a touriquit was required). I am now shelving the ME series….sadly, there was so much unrealized possibility with the third game…..especially the ending, where if Bioware had just had the cajones to treat their players as adults to start off with……it could have been an amazing, history making ending for all the right reasons, instead of the wrong ones.


On April 12, 2013 at 9:38 am

Please excuse the spelling errors above.

And I had no expectations for the endings, other than:
“I can’t wait to play through again and see how different choices effect the outcome!”

Grow Up

On April 12, 2013 at 9:46 am

Ryan – you’re talking rubbish. If you’d bothered to read even a single comment from anyone on this site explaining why the ending was so badly received, let alone actually read one of the many eloquent and concise articles making the complaints clear, you’d know that what you’re referring to is nothing more than a straw man damage limitation construct pedaled by people with a personal stake in EA or BioWare, or without the critical capacity to understand valid arguments. The fact that even a year on you’re still pushing this ludicrous agenda in spite of the overwhelming evidence against you speaks volumes for your character, or lack thereof.

Mass Effect 3′s ending was correctly rejected by the majority because it was badly written and didn’t deliver on BioWare’s own public assurances. To attempt to pass the buck onto the customer for being lied to is frankly shameful on your part.


On April 12, 2013 at 10:33 am

@Hemlock3630, Your English was fine. I understood everything you said and agree with it, although a Tourniquet still wouldn’t have been enough. Amputation was the only real solution.


On April 12, 2013 at 1:11 pm

@TheDog: I second that.


On April 12, 2013 at 5:55 pm

Have to agree with this article.

Seems like everytime the dust seems to settle someone from Bioware or EA has to drag the dead horse back out for another beating.


On April 13, 2013 at 3:41 pm

I didn’t really have an ending envisioned either (I suspected an all-out “hero saves the day” option to be present, though I’m not sure I’d picked it). But I certainly didn’t envision a game were many choices I made before didn’t have any (basically all choices lead to the same three endings*) or not much effect (it didn’t really matter whether you spared the Rachni queen or not – why didn’t we get a different set of missions depending on this choice?). And those endings lacked tons of context, there were logic holes in them, which really broke the entire story. On top of that, ME2 and ME3 feel a lot more like cover-based shooters with some RPG elements, rather than a RPG with shooter elements.

Those endings really came up as a nasty surprise, because I expected a) more (especially since high-ranking developers are on record, saying something along the lines of “there won’t be just endings A, B, C”), b) ones that let me continue the suspension of disbelief and c) honored/reflected my earlier choices (eg. Shepard can’t entirely wipe out the reapers without Krogan support, a few Reapers can escape and more worlds are harvested; this could have depended on your standing with Wrex and on whether you kept the Genophage cure date or not.). I don’t think these requirements are unreasonable.

* Before the additional DLC some choices might have cost you enough military strength to block you from some endings, especially if you don’t play the multiplayer part. But in any event the only thing that remains different after each ending are the people that might have survived or not. Which just doesn’t have any meaningful impact on the story itself.

Anyway, I’m mostly over what BioWare/EA did to me there. I still can enjoy all three games up to the very end. But I’m not going to buy anymore BioWare/EA titles unless there is a clear sign of change. I don’t like to get burned twice. And hey, I don’t have to with games like Shadowrun Returns and Star Citizen coming up.


On April 13, 2013 at 4:03 pm

Just come here to say hi! Hi everyone!


On April 14, 2013 at 8:55 am

I can not agree more with you Phil, thank you for that article. I’m still missing the ending I was told to expect right from the beginning of the game.
If ever Dr Zeschuk get a chance to ready your article, Phil, I’d love to read his comments.


On April 18, 2013 at 10:02 pm

@Ryan, Quest for Glory 3 was awesome. You got to feed a fudgecicle to Baba Yaga or something. I don’t exactly remember, but whatever. I liked it.


On April 20, 2013 at 4:23 pm


Small example. I just finished Game of Thrones RPG from Cyanide. Technical quality (graphics, sounds etc), actors in support roles, level design and game mechanics are just average. But actors in main roles, the plot and endings compensate all minor flaws.
The game has four different endings, short but very distinctive. Four is not so many, but for such simple action RPG from small and relatively unknown studio it´s enough. And most importantly this four endings are in harmony with atmosphere and tone of the game and source books from G. R. R. Martin. I felt satisfaction, watching all these ends, because all of them matched decisions and personalities of main characters. These ends are very good not because they are happy, contrarily none of them could be described as “happy”. The main character is at the end lonely, without any hope or dead – but the player knows, that it could hardly be avoided and the game characters knew it too. These ends are in harmony with story.


On August 4, 2013 at 10:36 pm

“Sorry, Dr. Z, but the problem was not our expectations of what Mass Effect 3 would be or could have been, but with the differences between what BioWare said it would deliver, and what it ultimately sold to fans.”

Hate to sound like a Bioware sympathizer here, but I’ll fill in some of “promises” people felt they lied about.

1. Choices would affect the ending.
-Far too many people who played this game only see the last 5 minutes of the game as the ending. Technically what they told us was the entire game is the ending and you did see your previous choices pay off during the course of the game.

“Game choices affect the war in Mass Effect 3″

“Mass Effect 3 plunges you into an all-out galactic war”

“Mass Effect 3 will react to each decision you make as you play through a truly unique experience of your own creation.”

Many people interpreted this as:

“Last 5 minutes of Mass Effect 3 will react to each decision you make as you play through a truly unique ending of your own creation.”

2. Multiplayer is required to get the best ending.
-Well according to what is in the game, the Synthesis ending is technically the “ideal” ending. Many people thought that the destroy ending was the best one, but in a game of choice, it’s up to you to decide which ending is best. Bioware can’t do that for you. People have to be adults here and make their own decisions instead of having Bioware tell them which ending is best or “canon”.

3. Rachni doesn’t have a huge impact on the story.
-The Rachni did get a lot more difference in the story than other things. I assume people thought this choice would have wildly different game changing implications in order to count as having a big impact, but when did any Mass Effect game work like this? Even big stuff like saving the council wound up with a simple meeting.

Some choices I made in previous games amounted to a line of dialogue, that’s it. Where as the Rachni had a lot more to it than that. The Rachni Queen (if saved) is very forgiving and very helpful to you.

Some people say this cloned Queen is the same, but it’s not. I’ll explain. If you meet the Breeder in the cave, it is a Reaper created Rachni (from back in the Rachni Wars with the Reapers, since they harvested them back then). It is a lot more menacing in tone than the Queen (although it looks like the Queen). Also Admiral Hackett reminds you how dangerous this thing is to have recruited it. If you saved the Queen, you get 100 war assets to help build the Crucible. If you side with the Breeder, then you don’t.

So it did have a bigger impact than say a simple dialogue change. However, like Dr. Z said, people need to put this in perspective. Expecting something like that to have wide sweeping changes throughout the world is unrealistic. People can say it’s all Bioware’s fault, but one thing I learned about this generation of gamers is they rarely take responsibility for their actions. Even with all the hate Bioware had received in the last year, these vile insects still think Bioware owes them the world.

“It’s more like there are some really obvious things that are different and then lots and lots of smaller things, lots of things about who lives and who dies, civilizations that rose and fell, all the way down to individual characters. That becomes the state of where you left your galaxy. The endings have a lot more sophistication and variety in them.”

“Yeah, and I’d say much more so, because we have the ability to build the endings out in a way that we don’t have to worry about eventually tying them back together somewhere. This story arc is coming to an end with this game. That means the endings can be a lot more different. At this point we’re taking into account so many decisions that you’ve made as a player and reflecting a lot of that stuff. It’s not even in any way like the traditional game endings, where you can say how many endings there are or whether you got ending A, B, or C.”

Kind of goes back to “is the last 5 minutes the ending, or the entire game the ending”. Technically the stuff that he’s saying happens during the course of the game. Alas, people only see the last 5 minutes of the game as the ending.

This chart explains how the ending (if you want to look at the last 5 minutes as the ending) is different. People can say that it was 3 endings with a color swap, but kind of like many articles state, fans are too angry to see this. If you are upset over something you aren’t going to think rationally. You can’t rationalize with an angry person. No matter what you say to them, they always think they are right and you are wrong.

I can kind of understand why they went with a simple EMS number, rather than having cutscenes for choices, because it would be too costly to implement. Same thing goes with the war asset cinematics. Gamers can blame Bioware for not spending enough money to make them the perfect game, but like I said, gamers rarely take responsibility for their actions and blame the company instead. They’re kind of like Michael Moore in a way where they expect everything to be perfect and unless everything goes just right, knee-jerk whining ensues.

Grow Up

On August 5, 2013 at 1:47 am

@csm – god, what a load of rubbish that was. I’m so tired of hearing this ‘the whole game was the ending’ bull. It was the third part of a trilogy, with its own plot and independent subplots. Trying to say it’s all one big ending is like saying the final season of a long-running show is ‘the ending.’ This is the same game that introduced the concept of the catalyst and the crucible and introduced a new antagonist. Besides which, you conveniently ignore the fact that BioWare stated that there would be “no A, B or C ending” and literally provided that. The so-called ‘choices’ you’re talking about are a) completely binary and b) totally non-existent until you’ve downloaded the EC. Before that, the ONLY thing that changes is the colour of the explosion and whether or not some of the buildings are destroyed. That has nothing to do with any of the choices you’ve made, it relies entirely on the final decision which contradicts everything you’ve been told is the purpose of the entire mission.

The only whining that’s evident over this is the continued head-in-sand denial that there was anything wrong with the ending, and the constant treatment by these people of BioWare as some sort of victimised friend that needs to be protected, instead of what it really is – a corporate entity that falsely advertised a consumer product then blamed customers for actually knowing how to read.

Also, don’t think we don’t know you’ve already done this on the Mass Effect 3 ending article under the name cms5687. Simply removing the numbers and changing the order of the letters isn’t going to fool us. Both posts are in almost identical structure and make the same invalid, cliched points that have already been debunked an infinite number of times. You”re here with an agenda that isn’t going to pass, stick to IGN or OXM where your obedient acceptance of everything publishers say or do might be accepted.


On August 6, 2013 at 9:12 am

If a company advertised to you that the “whole game is the end of the trilogy and you did see your choices pay off during the course of the game”, then they didn’t lie to you.


^ I see 25 different endings there.


You can’t say, “Bioware advertised the whole game is the ending”? Screw that, I think the last 5 minutes is the ending, the customer is always right, blah, blah blah.

Actually, based on some of you are acting, could be consider emotional abuse. A lot of companies don’t tolerate this kind of thing. Customer may be right, but not in this case. Plays the victim, pretends it’s all Bioware’s fault, wants everyone to sympathize with their viewpoint.



^ That is how the game is supposed to work in terms of your choices. Maybe you need to get your head out of the sand and learn to read the pre-release statements before acting silly.

The customer may be right, but not in this case.




^ That’s what Bioware told you to do after the EC, but for some reason, you don’t seem to be getting the message. Perhaps you’re so full with rage you can’t think clearly. If that’s the case, you should seek professional help. Bioware tried to satisfy you with the EC (which provided more variation to the endings), and you still aren’t satisfied. Man, you must a hard man to please.


On August 6, 2013 at 10:56 am

@LearnToReadPreReleaseStatementsBeforeSoundingLikeAnIdiot Gee, like you don’t come across as a fantoy or tool. You say we need to pull our heads out of the sand, well you need to pull it out of you as_, cause the fumes are obviously making you dizzy. You do know for every one link you put up to try and prove yourself, there are 10 others that have already proven you a fantoy. I wont even bother to debate with you, as you’ve already proven that you have you head up biowares as_ so deep that you eat, sleep and live the bioware dream, like the mindless tool that you are.
I’m curious. Did they have a prerelease statement saying the game would suck? Would that excuse it?


On October 5, 2013 at 12:02 am

^ Troll.

Cyanide Pill

On October 5, 2013 at 3:03 am

magnetite, you’re not fooling anyone you stupid little child. Changing your screenname to csm, ‘learnhowtoreadblahblahblah’ and random letters as in the last one doesn’t change the FACT that BioWare lied. That is the end of the argument. No amount of spamming these pages with links to apologetic articles and bs about the indoctrination theory – which GameFront has already explained would make BioWare’s actions WORSE than they already are – is going to change that.

Get your head out of your butt and accept that genuine fans of this series, people who have spent hundreds of dollars to play it, were NOT HAPPY with how it ended, and it had NOTHING to do with personal taste – as evidenced by literally EVERYTHING on here explaining in great detail that you’re too stupid and wide-eyed to understand.

It’s absolutely embarrassing to BioWare’s credibility that they have idiots like you defending them. Either learn how to have a legitimate conversation with us or piss off back to N4G, junior.