Dragon Age 2 Companions

There are eight companions you can add to your party in Dragon Age II, but not all of them just walk up and say, “Hello, Hawke, I’d like to kill monsters with you.” A few take a little finesse, or at least some attention. So we’ve compiled a list of all eight companion characters and the pertinent information about tracking them down and convincing them to join the team. WARNING: Spoilers ahead.

Bethany/Carver

Recruited: Bethany and Carver are Hawke’s siblings and are with you from the beginning. At the end of the prologue, you’ll lose one of them. The other leaves your group at the end of Act 1.

Personality Conflicts: Carver - Conflicts with Anders and Merrill on Mage quests. Bethany – Conflicts with Fenris on Mage quests.

Major Quests: “Birthright.”

Armor Upgrades: Carver – Fereldan Girded Plating (received in “Birthright”). Bethany – Heirloom Amell Protective Sigils (received in “Birthright”).

Gifts: Carver - Tobrius Documents. Bethany – Portrait of your mother. Both received in “Birthright.”

Anders

Recruited: Mandatory, toward the end of Act 1 after the “Tranquility” quest. There are several points at which he can leave the party.

Conflicts: Carver, Febris and Sebastian.

Major Quests: “Tranquility,” “Dissent,” “Justice.”

Armor Upgrades: Armor Suits, Lyrium Weave, Spirit Essence in Act 2; Sigil of the Mage Underground in Act 3

Gifts: Tevinter Chantry Amulet, received during “A Bitter Pill” in Act 2.

Aveline

Recruited: Mandatory, picked up during the prologue. She can leave you during “The Last Straw” quest.

Conflicts: Merrill, if you support her during her companion quests.

Major Quests: “The Way it Should Be,” “The Long Road,” “Favor and Fault.”

Armor Upgrades: Underpadding – Guardsmen Pattern, obtained from the armor stand in Lowtown, Act 1; Impact Plating – Guardsman Pattern, obtained from the armor stand in Lowtown, Act 2; Flex-Chain – Guardsman Pattern, obtained in the quest “Raiders on the Cliffs,” Act 2; Deflecting Joints – Guardsman Pattern, obtained in the quest “Favor and Fault,” Act 3.

Gifts: The Shield of the Knight Herself, received during “Offered and Lost” in Act 2.

Fenris

Recruited: Complete “A Bitter Pill” in Act 1.

Conflicts: Any magic user, including Hawke.

Major Quests: “A Bitter Pill,” “Bait and Switch,” “Alone.”

Armor Upgrades: Tevinter Spirit Symbol, obtained from Robes by Jean Luc in Hightown, Act 2;  Lyrium Scales, obtained from Shady Merchandise at the Docks, Act 2; Reinforced Straps, obtained during “A Bitter Pill,” Act 2; Enchanted Resin, obtained during “Mine Massacre,” Act 3.

Gifts: The Book of Shartan, received during “Lowtown Elven Alienage,” Act 2; Blade of Mercy, received during “Best Served Cold,” Act 3.

Isabela

Recruited: Complete the “Fools Rush In” quest. She can leave you during Act 2.

Conflicts: Almost none.

Major Quests: “Fools Rush In,” “To Catch a Thief,” “No Rest for the Wicked.”

Armor Upgrades: Rigid Boning, obtained from the Apparel Shop in Lowtown, Act 2; Supportive Corselet, obtained from Robes by Jean Luc in Hightown, Act 2; Lambswool Insoles, received during “To Catch a Thief,” Act 2; Boiled Leather Plates, received during “A Murder of Crows,” Act 3.

Gifts: Ship in a Bottle, received during “Blackpowder Courtesy,” Act 2; Rivaini Talisman, received during “Disused Passage,” Act 3.

Merrill

Recruited: Complete the “Long Way Home” quest in Act 1. She can leave you during “The Last Straw.”

Conflicts: Fenris and Carver during Mage quests, everyone if you side with her during her companion quests during Acts 2 and 3.

Major Quests: “Long Way Home,” “Mirror Image,” “A New Path.”

Armor Upgrades: Samite Lining, obtained from Robes by Jean Luc in Hightown, Act 2; Carved Ironwood Buttons, obtained from Ilen’s Crafts in Sundermount, Act 2; Silver-Threaded Dalish Embroidery, obtained from the Top of Sundermount, Act 2; Halla Horn Buckles, received during “A New Path,” Act 3.

Gifts: Wooden Halla Carving, obtained from Ilen’s Crafts in Sundermount in Act 2; Sylvanwood Ring, received during “A Murder of Crows”, Act 3. You’ll find the ring on the body of the thief leader during the quest.

Sebastian

Recruited: Complete the “Duty” and “Repentance” quests. He can leave you during “The Last Straw.”

Conflicts: Anders

Major Quests: “Duty,” “Repentance,” “Faith.”

Armor Upgrades: Enchanted Articulation, obtained from the Armor Shop in the Gallows Courtyard, Act 2; Reinforced Bracers, obtained from Olaf’s Armory in Hightown, Act 2; Mail Undertunic, received during the “Repentance” quest, Act 2; Protection of the Faith, received during “Best Served Cold,” Act 3.

Gifts: Starkhaven Longbow, received during “Repentance,” Act 2.

Varric

Recruited: At the start of Act 1 and doesn’t leave.

Conflicts: None

Major Quests: “Family Matter,” “Haunted.”

Armor Upgrades: Inscribed Leather Harness, obtained from the Apparel Shop in Lowtown, Act 1; Coat Lining with Concealed Pockets, obtained from Shady Merchandise in the Docks, Act 2; Silverite-Reinforced Buckles, received during “Family Matter,” Act 2; Drakeskin Leg Straps, received during “Finding Nathaniel,” Act 3.

Gifts: The Tehtras Signet Ring, obtained from the Trinkets Emporium in Lowtown, Act 2.

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7 Comments on Dragon Age 2 Companions

Ashley

On March 14, 2011 at 2:24 am

Fenris can leave if you side with the mages at the end of the game. As long as your his friend its easy to get him back. He was my strongest warrior, so worried a little when he said he wouldn’t help defend them.

Mike

On March 16, 2011 at 12:09 am

My biggest wtf moment was when that cool looking Qunary mage sais “your worthy of following” me thinking he was guna become a companian and then he frys him self in a big ball of flames I mean wtf? wot a let down

Crys

On March 17, 2011 at 7:17 am

minor corrections i noticed. Fenris is misspelled under Anders conflicts and Fenris is recruted durn “Bait and Switch”. Other wise this is a great over view. It has helped me greatly with my companions. I love the game. Fenris is a nice change of pace to the characters.

Anon

On March 23, 2011 at 4:21 am

@mike i was like the exact same as you, and although i had a suion i was worried that Fenris would leave me, so i sided with the templars (although this doesn’t affect much). I hated it when Bethany left she was my main healer, and i didn’t and still don’t like Anders (the last straw didn’t affect anything), i was kinda anxious about the last straw with Bethany because she was my favorite mage of the game.

Q

On March 24, 2011 at 5:03 am

What are the best companions for a rogue character?

mewp

On May 12, 2011 at 3:22 pm

Has anhyone noticed that the rogues are not very good at opening locksa?

endosha

On May 17, 2011 at 1:26 pm

You have to build up the rogues cunning in order to pick the locks and disarm the traps. They go in increments of 10. 20 for cunning unlocks standard and 30 for cunning unlocks complex.