Finally, Dragon Age 3 Details: Open-World, Dialog Choices, & More
New details of Dragon Age: Inquisition‘s conversation and dialogue system have surfaced at a BioWare panel at PAX Australia this weekend. Like the previous games in the Dragon Age series, Inquisition is said to be heavy on dialogue and provides players with the option to make decisions based on what they choose to say in conversations with non-player characters, thereby influencing the story and informing the game’s narrative.
Speaking at the panel, Cameron Lee, the game’s Producer, said that the developers intend for the player to feel as if Inquisition is “their story.”
Unlike the second game in the series, which had a small focus on Hawke and the city of Kirkwall, Dragon Age: Inquisition will be much larger in scope and be comparable to that of the first game, Origins. The plot is said to revolve around an “epic story of a world in chaos.” The developers implied that Orlesian Empress Celene and Arch Duke Gaspard are in conflict and this will be a significant aspect of the game’s story.
Conversation options may be further influenced by certain player stats or having a specific companion in your group. Patrick Weekes, a writer on Inquisition, said they want the best choices to be included in the game instead of binary options such as “save the baby or save the warlock.”
The developers intend for dialogue to have a clear effect on player choice rather than having it influenced by random chance at any point. Such a distinction is important in order to give players a feeling of control over the decisions they make in the game.
Weekes added that the developers were overhauling the conversation system of the previous game, and said that there had been a negative reaction to Mass Effect 3′s auto-dialogue options. On that same note, the team mentioned that players had a problem with Dragon Age 2‘s paraphrasing system in which the dialogue offered by the game’s protagonist, Hawke, didn’t quite match the choices made by the players.
Beyond dialogue, the developers stated their awareness of the repetitive nature of Dragon Age 2′s environments, and intend to provide a diverse, “open world” experience in Dragon Age: Inquisition with locations as diverse as deserts, swamps, mountains, grasslands, ruins, and snowy environments. The game is said to offer “lots of exploration”, and that BioWare’s history of exploration in previous games—especially its early titles like Baldur’s Gate and Baldur’s Gate 2, is a theme that they intend to return to. Among some of the things players will discover out in the wilderness are “small dungeons or big dungeons” that may not necessarily be tied to the main story.
As for the game’s combat, it will be a combination of Dragon Age: Origins’ tactical combat and the “fluidity” of Dragon Age 2′s more accessible gameplay mechanics.
Last, but not least, is the reveal that save files from the previous games will carry across to Inquisition. While it’s easy to see how this could be done with the Xbox 360, PlayStation 3 or PC, it remains to be seen how they’ll handle it with the next-gen platforms like the Xbox One and PlayStation 4 that the game is also releasing on.
Dragon Age: Inquisition is set for release in Fall 2014.
Source: BioWare Social Network