Dragon Age: Inquisition: The New (Open) World
PC Gamer just published a preview of Dragon Age: Inquisition, and it seems like the latest from BioWare is on the right track. Cameron Lee, who joined the DA team in 2012 after working on Dead Space franchise, says we can expect plenty of returning characters. The core features of DA titles past — adjustable third-person perspective, four-man battle groups — sound like they’re going to be enhanced versions of what we’ve already seen from BioWare.
What really strikes as new about Inquisitor so far is the open world aspect. Plenty of RPGs operate on an open world platform, but Inquisiton sounds like the first non-MMO that can rival Skyrim in terms of sheer size and scope.
“Changing with the times is certainly an influence,” Lee says. “The open world is a trend that we see in a lot of genres – there’s a level of technology you can get to where you can open up experiences you couldn’t do previously. We think we’ve found a way to present a really strong narrative in an open world.”
The Frostbite engine, brought over from BioWare’s publisher pals over at DICE, means the world of the Inquisitor is destructible, gorgeous, and nearly limitless in size. PCG says Inquisitor takes its relation to DA: Origins very seriously, but only as inspiration. The “framed narrative” found in DA2 seems to have gone by the wayside.
So are you excited for the grand scale that an open world RPG allows? Or did you prefer the smaller scope afforded by Dragon Age 2′s design? Let us know in the comments.