Dragon’s Dogma: Dark Arisen Walkthrough
Table of Contents
- Cassardis – Getting Started
- Bitterblack Isle Arrival
- Garden of Ignominy
- Duskmoon Tower
- Rotunda of Dread (Optional)
- Ward of Regret
- Midnight Helix
- The Vault of Defiled Truth
- Gutter of Misery
- The Warrior’s Respite
- Shrine of Futile Truths
- Corridor of Emptiness
- Fortress of Remembrance
- The Black Abbey (Optional)
- The Pilgrim’s Gauntlet
- Tower of Treasons Repaid
- Forsaken Cathedral
- Corridor of the Hollowed
- Rotwood Depository
- The Forgotten Hall
- The Bloodless Stockade
- The Arisen’s Refuge
- Sparyard of Scant Mercy
- The Fallen City
- Bitterblack Sanctum
Garden of Ignominy
The starting area will introduce some of the challenges you’ll face in this massive dungeon. Down the first corridor, the road turns left where some scattered statues mark the path.
There’s an optional direction to explore on the right. In the corner, there are roots with a door leading into a store room full of middling spiders. These giant spiders are only about the size of your head – the worst they can do is bite or spit webs.
Taking the ladder down in the storage room leads through a stone passage full of heavy goblins. The bigger goblins are more challenging than usual, so it’s important to clear out the spiders if you need to retreat.
Be sure to check the stone hall’s lower waterways to grab extra treasure. There’s also extra treasure in a small side-room where the goblins are waiting.
Back on the main path with the statues, a small pack of wargs will attack from the shadows. These creatures shouldn’t offer much challenge to your team – if they do, it might be time to earn extra levels.
Turning right, there are two more paths to take. The doorway on the left is blocked by crates that you can smash to find some extra treasure. Otherwise, take the right path leading across a waterfall. The path is full of snakes; tread carefully.
In the courtyard down this pathway, you’ll face off against a truly terrifying boss – Death! The Reaper appears out of thin air, alongside a gang of goblins.
The Reaper can kill in a single swipe of its scythe. Don’t get close! Stay far back and pick off the goblins.
The Reaper will teleport to your location in the courtyard, using its lantern to pick targets. You’ll see the yellow light slowly search for a pawn or player. Stay out of the light.
When the lantern shifts from yellow to purple, that means he’ll use a stunning magical attack that effects anything within the circle. Run out of you’ll freeze in place.
Watch for when the Reaper rears back. His scythe will literally kill in a single hit, every single time. Stay far away from the Reaper, he has no ranged attacks. Run away when he gets close, never stand around near him.
After a few minutes of avoiding the Reaper, it will disappear as suddenly as it appeared. Mysterious! You’ll be seeing this guy again.
There’s more to know about this area – a Cyclops will sometimes spawn here. Not always. Leaving the zone and returning will make him disappear if the battle is too much for you.
Clear out the goblins and collect the many rewards around the outdoor courtyard. In the grass, there are many useful curatives – Potent Greenwarish and Kingwarish can be found next to the bushes.
Leave the yard through the steps lit by burning braziers. Down the exit path, there’s a door to the right filled with giant rock bricks. Climb them to find lots of extra cash. Keep climbing up to find a large chest on a platform.
The remaining stairs lead down to another open door. Continue through to find another important character, and a hub leading to other areas.