E3 2007: A Closer Look at F.E.A.R.: Perseus Mandate
Let me go ahead and answer your first question. It’s not the as yet unnamed F.E.A.R. 2. What is it? It’s an upcoming standalone expansion for the original game. While the PC version will be a standalone purchase, the XBox 360 version will be available as part of F.E.A.R. Files. Both of these titles are scheduled to ship this fall,and both will include multiplayer support.
While visiting Sierra’s booth here at E3, I got the chance to sit down and get a look at Perseus Mandate. If you’ve been playing F.E.A.R., you know the general formula. You’re back on the job as part of the First Encounter Assault Recon team. While searching for your missing teammates, you encounter a lot of spooky supernatural beings that are trying to kill you. Sound familiar?
One change you will notice is in the AI. Now, everyone knows that the original F.E.A.R. AI was pretty good. They would take cover, use flanking tactics, and work together to attack you in the most efficient way possible. That all remains the same, but the AI has been enhanced to do all of these even better. In addition, the AI in Perseus Mandate is even more aggressive than before.
The game retains all of the atmosphere of the original, with the entire demo we saw taking place in a sewer tunnel. The dust and debris swirl, the gunshots flare, and all the dark ambiance fills the tunnels. Of special interest is the newest supernatural creature, known as a Shade. You only have about three seconds to kill a Shade once it appears, or it will begin to drag you down into its shadowy world.
The bottom line on Perseus Mandate is that if you liked F.E.A.R., you’ll like this. There’s nothing new or groundbreaking here, but it’s well-executed and fun to play. We couldn’t get an exact release date, but we were told that F.E.A.R. is a spooky, Halloween type of game. Hopefully that means you can look for Perseus Mandate and F.E.A.R. Files in stores around the first of November.