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	<title>Comments on: E3 2008: Hands On With Velvet Assassin</title>
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		<title>By: The Doctor</title>
		<link>http://www.gamefront.com/e3-2008-hands-on-with-velvet-assassin/comment-page-1/#comment-36902</link>
		<dc:creator>The Doctor</dc:creator>
		<pubDate>Tue, 22 Jul 2008 20:29:14 +0000</pubDate>
		<guid isPermaLink="false">http://news.filefront.com/?p=26639#comment-36902</guid>
		<description>Actually, if you piece together other information, you&#039;d know that its not a series of unconnected and random events based on amnesia. She has been caught and captured, like she was in real life, and while lying unconscious in the hospital, she apparently remembers everything she had been through up til that point. Nothing to roll your eyes over yet, I don&#039;t think....I feel to see what&#039;s passe....

And what kind of grittiness do you need aside from the fact she&#039;s a female spy in WWII with limited ammo and death and destruction all around her? Personally, E3 piqued my interest in this game even more....</description>
		<content:encoded><![CDATA[<p>Actually, if you piece together other information, you&#8217;d know that its not a series of unconnected and random events based on amnesia. She has been caught and captured, like she was in real life, and while lying unconscious in the hospital, she apparently remembers everything she had been through up til that point. Nothing to roll your eyes over yet, I don&#8217;t think&#8230;.I feel to see what&#8217;s passe&#8230;.</p>
<p>And what kind of grittiness do you need aside from the fact she&#8217;s a female spy in WWII with limited ammo and death and destruction all around her? Personally, E3 piqued my interest in this game even more&#8230;.</p>
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		<title>By: Kirk VH</title>
		<link>http://www.gamefront.com/e3-2008-hands-on-with-velvet-assassin/comment-page-1/#comment-36901</link>
		<dc:creator>Kirk VH</dc:creator>
		<pubDate>Tue, 22 Jul 2008 20:20:45 +0000</pubDate>
		<guid isPermaLink="false">http://news.filefront.com/?p=26639#comment-36901</guid>
		<description>Great read, sounds very interesting!</description>
		<content:encoded><![CDATA[<p>Great read, sounds very interesting!</p>
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		<title>By: Davn Kincade</title>
		<link>http://www.gamefront.com/e3-2008-hands-on-with-velvet-assassin/comment-page-1/#comment-36900</link>
		<dc:creator>Davn Kincade</dc:creator>
		<pubDate>Tue, 22 Jul 2008 19:03:16 +0000</pubDate>
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		<description>Indeed, this part made me  :roll: :

&quot;The game itself though actually begins with her comatose in the hospital with the full story of her past unfolding through her dreams&quot;

Sounds like the character is going to be running around with amnesia until specific events &#039;trigger a memory&#039;...how typically passé.

Guess we&#039;ll just have to wait and see i suppose.</description>
		<content:encoded><![CDATA[<p>Indeed, this part made me  <img src='http://cdn.gamefront.com/wp-includes/images/smilies/icon_rolleyes.gif' alt=':roll:' class='wp-smiley' />  :</p>
<p>&#8220;The game itself though actually begins with her comatose in the hospital with the full story of her past unfolding through her dreams&#8221;</p>
<p>Sounds like the character is going to be running around with amnesia until specific events &#8216;trigger a memory&#8217;&#8230;how typically passé.</p>
<p>Guess we&#8217;ll just have to wait and see i suppose.</p>
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		<title>By: Steve</title>
		<link>http://www.gamefront.com/e3-2008-hands-on-with-velvet-assassin/comment-page-1/#comment-36899</link>
		<dc:creator>Steve</dc:creator>
		<pubDate>Tue, 22 Jul 2008 18:38:47 +0000</pubDate>
		<guid isPermaLink="false">http://news.filefront.com/?p=26639#comment-36899</guid>
		<description>Ahh, so less NOLF and more Splinter Cell?

&quot;About the only major difference from other stealth games is the presence of &#039;morphine,&#039; which slows down the world around you so you can take out enemies more easily.&quot;

Do I detect yet another candy-coated description of &quot;bullet-time&quot;? :)

Still not buying into the whole &quot;grittiness&quot; thing. This game still needs an edge, imo. An &quot;authentic&quot; story with &quot;flashy&quot; gameplay garners mixed impressions with me thus far. I do like that ammo is scarce. One of my major gripes with MGS4 gameplay is the lack of extreme punishment for going ballistic.

Filing this one under &quot;keep an eye on&quot;.</description>
		<content:encoded><![CDATA[<p>Ahh, so less NOLF and more Splinter Cell?</p>
<p>&#8220;About the only major difference from other stealth games is the presence of &#8216;morphine,&#8217; which slows down the world around you so you can take out enemies more easily.&#8221;</p>
<p>Do I detect yet another candy-coated description of &#8220;bullet-time&#8221;? <img src='http://cdn.gamefront.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p>Still not buying into the whole &#8220;grittiness&#8221; thing. This game still needs an edge, imo. An &#8220;authentic&#8221; story with &#8220;flashy&#8221; gameplay garners mixed impressions with me thus far. I do like that ammo is scarce. One of my major gripes with MGS4 gameplay is the lack of extreme punishment for going ballistic.</p>
<p>Filing this one under &#8220;keep an eye on&#8221;.</p>
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