Dark Souls PC Port Won’t be Optimized for PC, Says Producer
Speaking to Eurogamer at E3 today, From Software producer Daisuke Uchiyama was honest and open about the difficulties his company has been having porting their 2011 action-RPG hit to PC. Difficulties that sounds far scarier than Ornstein, Smough, Seath the Scaleless, or any of the other terrifying bosses found throughout Dark Souls.
“To be completely honest, we’re having a tough time doing it due to our lack of experience and knowledge in terms of porting to PC,” said Uchiyama. “First we thought it would be a breeze, but it’s turned out not to be the case. We’re still developing right now – we’re crunching right now”
He went on to say, flat-out, that his team won’t be addressing issues such as the frame rate drop in Blighttown, one of the biggest problems plaguing the console versions. Instead, Uchiyama said, “we have prioritized adding new content for both original players and new players.”
The content he speaks of is certainly noteworthy, as it will add new bosses, weapons, and areas to the game. The content will come with the PC version and will be made available for console players as DLC later this winter. Given this new information, however, I may just wait to download that stuff on Xbox, since my dream of playing my favorite game of 2011 on my PC with all the knobs turned to up to 11 has been utterly crushed.
Dark Souls: Prepare to Die edition will release on October 24th because, according to Uchiyama, “we wanted to get the PC version out as soon as possible.” Oh boy…