Crytek Says: We’re “Way Beyond Next-Gen Consoles Already”

While speaking to basically dying out?

In any case, it’s not that surprising to hear a developer who used to focus exclusively on PC games say its stuff is better than anything a console can produce. PC gaming has, and always will be, ahead of consoles in terms of processing power and graphics. That’s just how the logistics of gaming work.

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3 Comments on Crytek Says: We’re “Way Beyond Next-Gen Consoles Already”

SXO

On June 8, 2012 at 3:58 pm

And the “No Sh*t Sherlock” award goes to………..

Too bad they haven’t really taken advantage of that processing power since Crysis: Warhead. Crysis 2 did eventually get DX11, but it was poorly implemented, and the game still failed to make the environment as dynamic and immersive as Crysis did. Fire a rocket at a tree? No reaction. Shoot a person sitting on a subway bench? No reaction. Oh, and what about all the magically spawning and despawning enemies when you cross back and forth over certain invisible triggers? All of these little things add up, and they only exist because they originally built the game with the constraints of consoles in mind. You can’t hand me a shoebox, cover it with wood-paneling and then paint it with golden highlights and tell me it’s a treasure chest. It’s still just a flimsy tiny little shoebox undeneath the facade.

screwtheconsole

On June 8, 2012 at 11:36 pm

Don’t forget they had to cut down the game and make it soo limited because they were focusing it and implemented it for the weak and powerless playstation 3 and xbox 360 as they both didn’t have enough video memory to hold the open world like levels found in crysis & warhead. Having said that being they are in a city area the only way they could have developed the bulk of the levels is in a linear environment as it was pretty simple to create an open world made-up island environment for C1 & CW. In not all down to the graphics i guess its a problem with level designers too.

Lets hope they have realised that designing immersive powerful and beautiful graphic games on the console is a total fail and focusing all efforts on the PC as this generally is a major PC game technically that shouldn’t have been a sleazy port. And they focus all efforts on the PC and then port it down to console by taking away the bits it won’t need and optimising it for the slow systems that consoles are.

Tiagonal

On June 9, 2012 at 4:37 am

They’re saying that because their unleashing their G-Face Cloud Gaming Platform soon… hah. That’s next-gen gaming though… not next-gen consoles.. O.o