EA: Dead Space 3 Item Farming ‘Not a Glitch,’ No Plans to Patch

The ability to farm items in Dead Space 3 is not a glitch, according to publisher Electronic Arts, and Dead Space 3 is “deliberately designed” to allow players to farm crafting resources.

EA contacted Game Front regarding the issue after we published a video pointing players toward a room in which they could fight respawning enemies and loot material ad infinitum. That video generated some buzz — and ethical questions — from a few other sources, most notably BBC News. In its story on the issue, BBC News suggested that using what appeared to be a farming exploit amounted to stealing from Electronic Arts.

The issue surrounds Dead Space 3′s micro-transaction model, which works with its weapons crafting system. Players are able to loot lockers, chests and fallen enemies for materials to use for crafting, but Dead Space 3 also includes a micro-transaction system that allows players unwilling to spend time searching for those materials to buy them instantly. The BBC story posits that this creates an ethical issue, assuming that EA and developer Visceral Games added the crafting system to the game with the intention of asking players essentially to buy weapons through micro-transactions. Therefore, circumventing that system, as the exploit might, seemed to be helping players get something for nothing.

In the statement, EA Public Relations representative Jino Talens said micro-transactions in Dead Space 3 were purposely designed to be purely optional, for players who want to speed up the crafting process:

“The resource-earning mechanic in Dead Space 3 is not a glitch. We have no plans to issue a patch to change this aspect of the game. We encourage players to explore the game and discover the areas where resources respawn for free. We’ve deliberately designed Dead Space 3 to allow players to harvest resources by playing through the game. For those that wish to accumulate upgrades instantly, we have enabled an optional system for them to buy the resources at a minimal cost ($1-$3).”

That should put to bed any ethical quandaries on both sides of the micro-transaction debate.

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7 Comments on EA: Dead Space 3 Item Farming ‘Not a Glitch,’ No Plans to Patch


On February 8, 2013 at 5:38 pm

This might sound like conspiracy theorising but let’s just say the folks at EA who feel the micro tansaction system gets too much flak and they want to have it in the game without the controversy, how would they go about it?
They’d call up one of their friends in the media, or pay said media moguls, to publish outrage at players stealing from devs by farming in-game resources (Really!!? Because putting those resources in the game cost EA so much money that they need to make some back? Is anybody that stupid?).
They’d then publish some clever PR defending the players, conveniently closing the issue.
When someone controls both sides of the media, they have a lot of power. It has been known to happen.


On February 8, 2013 at 7:30 pm

Fantastic. Good to hear. I guess EA wasn’t as evil as they seemed on this one.


On February 8, 2013 at 11:21 pm

Good for them. Once in a while EA does something that mitigates rather questionable practices. It’s also pretty ridiculous that BBC would suggest that this is stealing from EA because it would avoid the microtransactions when EA said prior to release that players could still get what they wanted without buying DLC . I can’t see where it is stealing when the company offers an alternative.


On February 9, 2013 at 7:44 am

BBC have actually done us a favour with their asinine, half-baked understanding of video games this time around. EA patching the game would be complying with the misled assertion of the media that there are no other ways to earn weapons.


On February 10, 2013 at 3:22 am

It costs money to issue patches to XBLA and PSN since there’s a review process and a fee the company (EA) has to pay. Therefor they thought they were better off just letting this one slide and pretend they actually built this into the game. Good one EA.