Posted on August 14, 2007,

EA Explains PS3/Xbox360 Madden ’08 Framerate Differences

madden 08

I’ll be honest here. When Peter Moore announced “faster, more fluid play for sports games on the Xbox360” I barely listened. I had yet to grasp the fidelity of what he had just said. What he meant was, sports games (football in particular) will be running at 60fps on the Xbox360, but only 30fps on the PS3.

Those numbers may not seem like that much, but as is the case in Madden 2008, they seemingly make all the difference. So what’s up EA? Why are you gimping PS3 owners with inferior graphics? Could the Xbox fanboys have been right all along? Here’s what an EA employee had to say:

“We understand gamers frustrations… but EA has been developing titles for the Xbox 360 for 3 ½ years and has only been working with the PS3 for a little over 1 year. It is very difficult to get it right the first time.”

To EA’s credit, all current PS3 sports games run at 30fps. Does the PS3 have the development muscle to match the Xbox 360’s experience? It’s still too early in the console generation cycle to tell, but this sort of issue-dodging by EA certainly bodes ill for Sony. Let’s hope the increased Blu-Ray capacity and Cell Processing are enough to overcome PS3′s difficult development issues.

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12 Comments on EA Explains PS3/Xbox360 Madden ’08 Framerate Differences

The Future of Sega

On August 15, 2007 at 3:00 am

It comes to show you how much of an ASS Microsoft and EA is! **Edited for Content**

Future, let’s try to do without the profanity-laced comments, shall we?

Ron Whitaker
News Manager
Gaming Today @


On August 15, 2007 at 5:06 am

I think EA needs new game designers and can harnest the power of ps3 and also it dont make since they had a full year to make madden 08 a much better game than 07 was seems like EA always has a excuse for something they must be ms fanboys for sure lol


On August 15, 2007 at 6:47 am

Everyone knew from day one that the PS3 would be a developers nightmare. Even IBM.

Too big for your own boots springs to mind.


On August 15, 2007 at 6:59 am

they’ll get the hang of it sooner or later, 2k games is doing alright, the darkness looks the same on both systems, but wait this is madden, i dont care if it runs at 120 fps, its still just madden, same game every year, just roster update and uniform update, woooooooooooo, i sure want to spend 60 bucks on the same game every year, i’m soooooooooooo there :roll: (but if i did buy it, i would get the 360 version, i’ll bet the rumble makes a difference in football games)


On August 15, 2007 at 7:00 am

It’s also not unusual for games made early in a console’s lifespan to make less than full, efficient use of the console’s resources. Once developers get used to the Sony programming structure and hardware, you’ll see those numbers improve. It matters not what type of game it is.


On August 15, 2007 at 7:36 am

Check out for a PS3/Xbox 360 graphics comparison for Madden ’08. I didn’t notice a difference in framerate, but my laptop was being laggy at the time, which is probably the reason.

The fact that the Xbox 360 version runs twice as smooth as the PS3 version is enough to get the 360 version in my book. By the time EA can deliver 60 FPS on the PS3, the 360 may be doing even better :roll: .


On August 15, 2007 at 12:37 pm

Do you really think the average console owner is going to notice the difference between 60fps and 30fps? I mean unless you put them side by side and pointed it out to the fact, this is something they will be totally oblivious to. Sure it makes for some good/bad PR, but at the end of the day it amounts to squat to the average consumer.

It’s pretty much the same old argument of the average person discerning the difference between 1080p, 1080i, & 720p.

Even still, if you own an HDTV right now I bet without doing some quick research you couldn’t tell me if it did 1080p @ 60hz (guessing doesn’t count). Current HD video standards are limited to 1080p30 (with 1080p60 being a future HD standard).

I’d say 1 to 5% of HDTV owners even have a clue of every capability their HiDef TV does.

This could get into an argument of framerate vs detail, which is something I don’t want to get into. My argument is that only the tech savy really care. It’s all PR rubbish otherwise.


On August 16, 2007 at 10:37 am

It’s ridiculous that one of the largest video game software producers and largest sports title franchise can not at least get an equally equivalent game between PS3/360. Its bad enough EA put out ’07 just to do it because gameplay was the worse ever for the Madden Franchise, EA didn’t even bother transferring the code for button actions to the PS3 controller. They left all action transfer from the 360 controller, completely different than every other PS iteration of the game (news flash, PS controller has been the same for two generations). The PS3 may be the ‘newbie’ but its not like EA does complete re-writes of their code every year for this game. EA’s excuse is just insulting to the loyal fans of the franchise, regardless of platform, if you make an inferior version you shouldn’t be pricing it as the competitive equivalent, especially after your press release.


On August 16, 2007 at 4:06 pm

amen CA :smile:


On August 16, 2007 at 10:38 pm

To be quite honest, theres a bigger reason other than optimisation of code. The PS3 is not as powerful as the 360, no matter what way you slice it. The gpu in the 360 is much more powerful, and can handle more then 256 mbs of textures at any given time because the memory isnt split 3 ways.


On August 17, 2007 at 3:43 pm

you must be on crack mike lol 360 more pwerful than a ps3 please lol


On August 22, 2007 at 2:08 pm

The 360 is a more powerful game system than the ps3. The cells suck for gaming. They were not designed with video games in mind. The ps3 is crippled. The ps3′s ‘unlocked potential’ never existed.