EA Inexplicably Thinks Kinect Will Broaden Mass Effect 3′s Appeal
When I read some of Satoru Iwata’s totally insane comments about the public’s reaction to the Wii U, I didn’t think I’d find a funnier quote in the near future from anywhere else. And I didn’t, but this one is close. Here’s EA boss Frank Gibeau (in Eurogamer)talking about the addition of Kinect-enabled voice commands to Mass Effect 3:
Mass Effect has a fairly complicated combat system. You’ve got story and choice. For some fans that don’t buy 12 games a year and maybe buy two or three, some of those things can be intimidating. We wanted to open up the accessibility without hurting the depth or the quality. Kinect is a fantastic technology that allows us to do that.
For core gamers, they just liked the fact they could even be more powerful with it. With new gamers they felt they could get into it much easier.
I can kinda half believe this, if I thought that new gamers would actually use the voice commands or that the voice commands will work as intended. Have you ever played Tom Clancy’s EndWar?
In my experience, the only time people use squad commands is on the higher difficulty levels, and it’s not like the non-core Mass Effect player is gonna go there.
This is really about selling Kinect to the core audience that has so far scoffed at it. They attach a fairly worthless extra feature to a game they know you’ll buy and hope you’ll spend $150 to be able to make use of it. Whatever.