Eador: Masters of the Broken World Walkthrough
Table of Contents
Scouts are professional marksmen. They can use all kinds of ranged weapons. However, they can only use light armor and cannot carry shields. Scouts have the greatest selection of various non-combat skills.
The Scouting skill is a very handy one to learn, as it can help the Hero gauge enemy strength before engaging in combat, and also helps explore provinces quickly, leading to more gold income faster.
Marksmanship increases the power and range of the hero’s ranged attacks.
Level 1: Ranged Attack +1
Level 2: Ranged Attack +1
Level 3: Ranged Attack +1, Range +1
Level 4: Ranged Attack +2
Level 5: Ranged Attack +2, Range +1
Pathfinding gives the hero and his army knowledge of the countryside. Speeds up the global map movement of the army.
Level 1: Forest Knowledge +1
Level 2: Hills Knowledge +1
Level 3: Swamp Knowledge +1, Mobility +1
Level 4: Terrain Knowledge +3
Level 5: Terrain Knowledge +4, Mobility +1
Scouting increases the speed of province exploration and allows the hero to spy on enemy forces and perform acts of sabotage before attacking.
Level 1: Exploration +5, Enables Scouting
Level 2: Exploration +5, Allows to raise a false alarm
Level 3: Exploration +5, Allows to poison water supplies
Level 4: Exploration +10, Allows to create panic
Level 5: Exploration +10, Scouting and Sabotage 50% cheaper
Reaction increases the hero’s initiative, speed and defense.
Level 1: Intiative +1, Ranged Defense +1, Resistance +1
Level 2: Intiative +1, Ranged Defense +1, Resistance +1
Level 3: Intiative +1, Speed +1, Resistance +1
Level 4: Intiative +1, Ranged Defense +1, Resistance +1
Level 5: Intiative +1, Speed +1, Resistance +1
Diplomacy increases the rewards for completing quests and winning arena battles. It also decreases the prices in province stores and the cost of bribing guards. Opens additional opportunities during negotiations.
Level 1: Rewards +10%, Prices -10%
Level 2: Rewards +10%, Prices -10%
Level 3: Rewards +20%, Prices -10%
Level 4: Rewards +30%, Prices -10%
Level 5: Rewards +30%, Prices -10%
The Looting skill increases the number of battle trophies and increases the chance of acquiring items from fallen enemies.
Level 1: Spoils +10%
Level 2: Spoils +10%
Level 3: Spoils +10%
Level 4: Spoils +20%
Level 5: Spoils +20%
Archery increases the hero’s shooting accuracy and spare ammo. It also helps him bypass some of the enemy’s defense while shooting.
Level 1: Precise Shot +1, Ammo +1
Level 2: Precise Shot +1, Ammo +1
Level 3: Precise Shot +1, Ammo +1
Level 4: Precise Shot +2, Ammo +1
Level 5: Precise Shot +2, Ammo +1
Level 10 Scout Classes
Once the path of the Scout is completed, the hero becomes an Archer and gains the ability to take two shots per turn.
A Scout who has mastered the art of fighting becomes an Adventurer and gains the ability to instantly change weapons in battle and obtain better rewards while searching special locations and performing quests.
A Scout who has mastered the skills of command becomes a Ringleader and gains the ability to loot more trophies after battles and receive more riches while plundering. Troops under the Ringleader possess increased mobility.
A Scout who has mastered the secrets of conjuring becomes a Ranger and gains the ability to explore provinces faster and sabotage enemies more efficiently.
Sample Shard Conquer
Building Knowledge Obtained:
Temple of Chaos
Crystal of Force
Item in Treasury: Simple Chainmail
Stronghold Buildings (in order)
Sphere of Winds
School of Sorcery
School of Wizardry
Provinces Captured (in order)
Shores of Hope
Toothy Ridge (enemy #1 capital province)
Valley of the Winds
Hazelnut Thicket (enemy #2 capital province)
Class at Level 10: Archer
Class at Level 10: Slayer
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