Eador: Masters of the Broken World Walkthrough

Table of Contents

Wizard

Wizard

Wizards possess the greatest number of spells. Their skills are focused on enhancing the power of their incantations. They can use wands and common mundane items, but no armor, shields, or melee weapons.

The Wizard is the weakest of the Heroes at his start, so it’s a good idea to protect him as quickly as possible. One good way to do this is by hiring another Hero at the same time to guard the Wizard.

Wizard Skills

Concentration
Concentration increses the duration of the spells cast by the hero, and helps him to restore more stamina while resting.

Level 1: Spell Duration +1, Recuperation +1
Level 2: Spell Duration +1, Recuperation +1
Level 3: Spell Duration +1, First Aid +1
Level 4: Spell Duration +1, Recuperation +1
Level 5: Spell Duration +1, First Aid +1

Wand Mastery
Wand Mastery not only improves the efficiency of using wands but also increses the hero’s initiative.

Level 1: Initiative +1, Wand Firing +1
Level 2: Initiative +1, Wand Firing +1
Level 3: Initiative +1, Wand Firing +1
Level 4: Initiative +1, Wand Firing +2, Ammo +2
Level 5: Initiative +1, Wand Firing +2, Range +1

Thaumaturgy
Thaumaturgy increases the hero’s magic resistance and his ability to overpower the resistance of the enemy.

Level 1: Hero Resistance +1, Target Resistance -1
Level 2: Hero Resistance +1, Target Resistance -1
Level 3: Hero Resistance +1, Target Resistance -1
Level 4: Hero Resistance +1, Target Resistance -1
Level 5: Hero Resistance +1, Target Resistance -1

Summoning
Summoning increases the power of the summoned creatures and the maximum range of summoning spells.

Level 1: Strength of Summoned Creatures +2, Summoning Range +1
Level 2: Strength of Summoned Creatures +2, Summoning Range +1
Level 3: Strength of Summoned Creatures +2, Summoning Range +1
Level 4: Strength of Summoned Creatures +2, Summoning Range +1
Level 5: Strength of Summoned Creatures +2, Summoning Range +1

Necromancy
Necromancy allows the undead raised in battle to stay with the hero’s army, their strength is increased as well. Speeds up the hit points restoration for the undead on the hero’s service.

Level 1: Allows to subdue a Skeleton, Strength of Undead +1, +10% hit points per turn
Level 2: Allows to subdue a Zombie, Strength of Undead +1, +10% hit points per turn
Level 3: Allows to subdue a Ghoul, Strength of Undead +1, +10% hit points per turn
Level 4: Allows to subdue a Ghost, Strength of Undead +1, +10% hit points per turn
Level 5: Allows to subdue a Vampire, Strength of Undead +3, +10% hit points per turn

Wisdom
Wisdom increases the experience earned by the hero and allows him to learn additional spells.

Level 1: Experience Gained +10%, 1st Circle spell
Level 2: Experience Gained +10%, 1st Circle spell
Level 3: Experience Gained +10%, 2nd Circle spell
Level 4: Experience Gained +10%, 3rd Circle spell
Level 5: Experience Gained +10%, 4th Circle spell

Magic Power
Magic Power increases the spellpower of the hero.

Level 1: Spellpower +1
Level 2: Spellpower +1
Level 3: Spellpower +1
Level 4: Spellpower +1
Level 5: Spellpower +2

Level 10 Wizard Classes

Mage
Having completed the path of the Wizard, the hero becomes a Mage and gains an increase to the power of his spells.

Battlemage
A Wizard who has mastered the art of fighting becomes a Battlemage, gaining higher resistance to hostile magic and the ability to overcome enemy resistance more efficiently.

Necromancer
A Wizard who has mastered the secrets of scouting becomes a Necromancer and gains the ability to summon more powerful creatures and spend fewer gems while casting spells. The Necromancer can retain stronger undead in his army than the skill normally allows.

Enchanter
A Wizard who has mastered the basics of command becomes an Enchanter and gains the ability to extend the effects of his spells.

Sample Shard Conquer

Shard: Telterge
Size: Tiny
Terrain: Swamps
Energy: +2

Building Knowledge Obtained:
Lookout Tower
Drivers Guild
Foresters Guild
Barracks
Brewery
Crystal of Force

Benefits Obtained:
Gold Reserve +14
Gem Reserve +3

Stronghold Buildings (in order)

Tavern
Granary
Library
Barbarian Camp
Farmers Market
Workshop
Altar
Sorcerer’s Workshop
Sorcery Store
Recruiting Station
Forge
Stable
Armory
Practice Halls
Pottery
Inn
Altar of Chaos
Totem
School of Necromancy
School of Sorcery
Sphere of Winds
Diggers Guild
Jewelry Store
Brigand Lair
Stonemasons Guild
Foundry
Show Booth
Tailor Store

Provinces Captured (in order)

Swelling Lands
Fanged Banks
Crab Shore
Ravined Valley
Eagle Pass
Wild Field
Ileorne
Fiendhive
Waterspirit Pool (enemy capital province)

Conquering Heroes

Garzod
Wizard
Level 19
Level 10 Class: Enchanter

Jargo
Warrior
Level 16
Level 10 Class: Berserker

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