Earthrise Review — Impressions: Part 2


As discussed in Part 1 of this 3-part series, Earthrise is an MMORPG with a strong focus on crafting and player-versus-player (PvP) combat. After a (not so) brief tutorial, you find yourself on Exodus Island, where the game shows its true colors.

Maybe it’s because Newbie Island is the most densely populated area in Earthrise’s world of Enterra. Maybe the servers weren’t ready for a sudden influx of connections. Maybe latent bugs emerged that were dormant in the beta. Whatever the case, Exodus Island is suitably named: it saw the exodus of aggravated gamers wanting their money back.


Earthrise (PC [Reviewed])
Developer: Masthead Studios
Publisher: Masthead Studios
Release Date: February 04, 2011
MSRP: $13.95

While my experience on Exodus Island during the beta was smooth, this newbie-zone, post-launch, was a disaster. On average, pings ranged from 300ms to 1500ms–dangerously high for a game with no auto-targeting feature. Not a minute would go by without someone complaining about lag in the chat window. Completing the first quest was an exercise in frustration: in half an hour, I killed two enemies and died three times.

Though the lag settles down once you venture into the more sparsely populated regions of Enterra–and you can actually start enjoying yourself–not everyone is willing to suffer through these issues when other games can be enjoyed from the get-go.

When the lag isn’t preventing you from completing a quest, your fellow players are. While the global chat is full of helpful people, Enterra is a world of bullies waiting to kick down your sandcastle. Players will wait for you to be injured before shooting you in the back, or travel in teams to hunt down lone travelers. Ironically, lag works in favor of the victim in this case, who has a chance of running away by virtue of the difficulty in hitting a moving target while compensating for half a second of lag.

You can either embrace the cutthroat, full-loot, constant-paranoia approach to PvP, or accept that Earthrise isn’t for you. Players who are looking for a game that allows them to quest in peace without worrying about player killers or having their loot stolen should stick to the mainstream MMO titles on the market.

Combat versus monsters is without nuance and far too repetitive for the amount of time spent on this activity–and because you need to kill monsters to get crafting materials, money, and skill points, you’ll be spending most of your time killing monsters. The AI can muster up no tactic more complex than “move in a straight line and attack,” and each enemy boils down to either a melee attacker or a ranged attacker wearing a different skin.

Read on to Part 3, where we cover crafting, exploring, and closing thoughts.

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7 Comments on Earthrise Review — Impressions: Part 2

ERCrawler

On February 8, 2011 at 9:07 pm

This game was a utter disappointment, I am thoroughly disgusted with the company for selling this unfinished product and not labeling it as a paid beta. In its current state the game is near unplayable. Biggest waste of $50.

First of all this is not a sandbox game. I guess its preference as far as the term goes because everyone seems to have their own opinion as to what a sandbox is but there’s one key similarity to all of them and that’s content. The game in its current state has no content, there’s two things you can do at the moment and its killing stuff.

Nodes for collecting mats to craft haven’t been implemented yet. There’s no reward for exploration. The devs promised multiple ways to skill up but at the moment you only gain skill lvls by killing mobs and completing kill x mobs quests.

Its also misleading when they say skill based gaming. You would think first person shooter like COD with hitboxes, you hit another player in the head and do critical damage or you graze someone’s hand and do a small amount of damage, nope, theres only one area and its by the neck-ish, its extremely small and if you don’t hit it its a missed shot.

PvP is broken as well, as I stated earlier, Earthrise is supposed to be skill based. You would think skills would come in handy in pvp but no, anyone higher tier than you will kill you, easily. A pack of tier 0s wont be able to take down a tier 1.

I’ve CTD four times now in 2 days. I’ve been killed by invisible mobs 6 times and lost loot every single time. Random spots on my screen appear and disappear. I’ve been cussed out and called derogatory names by chat trolls. I’ve been ganked by groups of higher tier criminals 3 times in the starter area, basically have no loot to give out and they get no skill gain, its purely griefing or ego boost?

I love PVP but when its pointless griefing. dubwa te ef? Don’t buy the game. Give it at least 6-12 months then read up on it and see if they improved anything. If they’re still in business.

CJ Miozzi

On February 10, 2011 at 7:39 pm

@ERCrawler:

I feel your pain, man. I really wanted to love Earthrise.

Anon

On March 17, 2011 at 9:44 pm

Thats a shame about griefing, i was hoping this game would be different to eve-online for that as that is full of scammers and griefers that the devs support.

eviltwin

On March 27, 2011 at 3:39 pm

@anon

Buddy, eve online is NOT for the weak hearted. It requires attention, it requires perseverance and a fair amount of time. The learning curve is 1(one) year. Deal with it or leave it.

Erathrise on the other hand should have had a loooooooong free open beta.

dont matter

On April 13, 2011 at 8:07 am

@anon sir u are a moron there is no griefing eve unless u are in low sec which is pvp/any thing goes sector ….as for scammers u show me a game that dont have em….the devs dont suport them but sadly sum players are stupid enough to fall for em in which case they deserve to lose there money/ship………………earthrise on the other hand is a complete waste of money for the amopunt of time the game was in dev its a sham id rather play wow………….urgh time to wash my mouth out :(

Nef

On July 23, 2011 at 10:12 pm

It’s a LOT better now after the latest patch. I bought it back when it was released and stopped playing after 3 hours and un-subbed.
I gave it another shot after the patch and I’m glad I did. It’s the only game out there right now that satisfies my scifi/mmo urges. You can’t play this game expecting it to work like other mmos, the mechanics are very different and it takes a bit to get used to. The crafting is fun, and eventually (supposedly soon) you will be able to craft vehicles including a hover board! It’s still not perfect by any means, still needs a lot of work, but it’s working well enough now that the bugs aren’t show stoppers, and the other night a GM showed up ingame and helped me finish a quest that was acting weird (a very rare event in my experience).
Bottom line, if you would like this game once its working perfectly and has much more content, you will probably like it in it’s currant state if you give it a little time. Definitely worth giving a shot, and it’s only 29.99 now, and I think there’s a trial.

Jacquline Caza

On December 13, 2011 at 5:43 pm

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