EA's John Riccitiello Dubs Brutal Legend a "Significant Creative Risk"
While known mostly as one of the larger, soul-crushing publishers in the video game industry, EA still seems to be embracing some unusually creative games lately. This has prompted some people to speculate (read: “hope incessantly”) that the company may pick up Double Fine’s heavy metal action game, Brutal Legend. The game is being created by Tim Schafer, who has a very strong cult following, mostly due to his work on such impressive titles as Psychonauts, Full Throttle, Day of the Tentacle, and others. So what does EA CEO, John Riccitiello, think of the developer’s next project? Well, according to a recent interview with Gamasutra, he’s pretty skeptical:
“I have seen it. I am well aware of what the game is. It’s a very significant creative risk…Sometimes significant creative risks end up being some of the world’s best products. Spore was also a significant creative risk. So was The Sims. Portal, BioShock. But so was [the relatively poor-selling, if critically acclaimed] Grim Fandango.”
As much as I’d love to argue against his sentiments, he’s absolutely right. While Schafer has concocted some of the most creative titles in video game history, that hasn’t always translated into strong sales. I just hope Brutal Legend finds a home somewhere. Then hopefully us gamers will learn a lesson from not buying Psychonauts and snatch up as many copies as we can to keep the Schafer-train running.