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	<title>Comments on: Editorial: A War with no meaning&#8230;</title>
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		<title>By: Anonymous</title>
		<link>http://www.gamefront.com/editorial-a-war-with-no-meaning/comment-page-1/#comment-13499</link>
		<dc:creator>Anonymous</dc:creator>
		<pubDate>Wed, 30 Apr 2008 01:56:05 +0000</pubDate>
		<guid isPermaLink="false">http://news.filefront.com/editorial-a-war-with-no-meaning/#comment-13499</guid>
		<description>So this is the mindset of all those who refuse to act in response to their governments and their government&#039;s masters. Well, I hope you enjoy your damned circuses.

No disrespect to the author of this fine article nor it&#039;s commentors, but I cannot help but view the terrifying tragedies of the world put fourth through this article.

I mean, a war carefully crafted so as not to exceed it&#039;s creators&#039; limits, and of which its outcome is predetermined? a war that takes place in a distant land and of which the real losers are the people?

&quot;The shared world, the illusionary freedom of choice.&quot; - Seems like we live in a losing world, whether or not it be real and virtual.</description>
		<content:encoded><![CDATA[<p>So this is the mindset of all those who refuse to act in response to their governments and their government&#8217;s masters. Well, I hope you enjoy your damned circuses.</p>
<p>No disrespect to the author of this fine article nor it&#8217;s commentors, but I cannot help but view the terrifying tragedies of the world put fourth through this article.</p>
<p>I mean, a war carefully crafted so as not to exceed it&#8217;s creators&#8217; limits, and of which its outcome is predetermined? a war that takes place in a distant land and of which the real losers are the people?</p>
<p>&#8220;The shared world, the illusionary freedom of choice.&#8221; &#8211; Seems like we live in a losing world, whether or not it be real and virtual.</p>
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		<title>By: Wee-Ooh</title>
		<link>http://www.gamefront.com/editorial-a-war-with-no-meaning/comment-page-1/#comment-13498</link>
		<dc:creator>Wee-Ooh</dc:creator>
		<pubDate>Mon, 30 Jul 2007 22:03:43 +0000</pubDate>
		<guid isPermaLink="false">http://news.filefront.com/editorial-a-war-with-no-meaning/#comment-13498</guid>
		<description>Thank you! I agree completely! That&#039;s one of the reasons I don&#039;t play MMOs very much because it wouldn&#039;t matter if I played anyway. :???: I might as well play a single player game...</description>
		<content:encoded><![CDATA[<p>Thank you! I agree completely! That&#8217;s one of the reasons I don&#8217;t play MMOs very much because it wouldn&#8217;t matter if I played anyway. <img src='http://cdn.gamefront.com/wp-includes/images/smilies/icon_confused.gif' alt=':???:' class='wp-smiley' />  I might as well play a single player game&#8230;</p>
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		<title>By: Justen</title>
		<link>http://www.gamefront.com/editorial-a-war-with-no-meaning/comment-page-1/#comment-13497</link>
		<dc:creator>Justen</dc:creator>
		<pubDate>Mon, 30 Jul 2007 21:26:18 +0000</pubDate>
		<guid isPermaLink="false">http://news.filefront.com/editorial-a-war-with-no-meaning/#comment-13497</guid>
		<description>I absolutely agree with you on the importance of a dynamic game, but I feel you left out some things.
    Firstly, WoW&#039;s system of of opposing races and city raids, rather than a big happy family of orcs and elves (of course, not a new idea, but very well implemented) does offer a very real feeling of an ongoing war; logging into Orgrimmar under a full force Allied-raid really makes that point.
    Secondly, you didn&#039;t mention Planetside at all, and the whole MMOFPS is built around a nonstop, dynamic battle for land control. Honestly it wasn&#039;t really...fun, but Planetside is closest to the concept of a dynamic world.
     As far as being an individual, it&#039;s a lot more fun in an MMO if the game doesn&#039;t treat you like a special person. As a spy in Star Wars: Galaxies, it was ridculous to think that not only was Han Solo flying in and rescuing *every single player* at the opening, but somehow I had magical powers far better than the resident NPC spy. It&#039;s nice when the NPCs talk about how great I am, but the fifty other players turning in the same quest with me all didn&#039;t just save the planet.
     Almost Done. Unless servers hold less than a thousand players, it&#039;s pretty hard to get game-famous. Past that, anything cool one guy did had alreayd been done a dozen times over.
     Finally, if the world is truly dynamic, then a steady stream of new content would be needed and it&#039;s infeasible to think coders could keep up with players.
       Thanks for posting your article, you brought up a very serious MMO issue.</description>
		<content:encoded><![CDATA[<p>I absolutely agree with you on the importance of a dynamic game, but I feel you left out some things.<br />
    Firstly, WoW&#8217;s system of of opposing races and city raids, rather than a big happy family of orcs and elves (of course, not a new idea, but very well implemented) does offer a very real feeling of an ongoing war; logging into Orgrimmar under a full force Allied-raid really makes that point.<br />
    Secondly, you didn&#8217;t mention Planetside at all, and the whole MMOFPS is built around a nonstop, dynamic battle for land control. Honestly it wasn&#8217;t really&#8230;fun, but Planetside is closest to the concept of a dynamic world.<br />
     As far as being an individual, it&#8217;s a lot more fun in an MMO if the game doesn&#8217;t treat you like a special person. As a spy in Star Wars: Galaxies, it was ridculous to think that not only was Han Solo flying in and rescuing *every single player* at the opening, but somehow I had magical powers far better than the resident NPC spy. It&#8217;s nice when the NPCs talk about how great I am, but the fifty other players turning in the same quest with me all didn&#8217;t just save the planet.<br />
     Almost Done. Unless servers hold less than a thousand players, it&#8217;s pretty hard to get game-famous. Past that, anything cool one guy did had alreayd been done a dozen times over.<br />
     Finally, if the world is truly dynamic, then a steady stream of new content would be needed and it&#8217;s infeasible to think coders could keep up with players.<br />
       Thanks for posting your article, you brought up a very serious MMO issue.</p>
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