Editorial: Why The Sega Saturn Is Not The Worst Console Ever
Skimming through random game articles is a daily routine for me. I came across an article titled ‘Why the Saturn Was the Worst Console of All Time’. Of course this article interested me, because there is no way I would ever call the Saturn even a bad system. Of course Sega completely blundered the whole Saturn and 32X debacle, but the system itself wasn’t bad. Although it was a little over-priced in the beginning, many great games came out for it. Some of those games I still enjoy today including Doom, Shining Force III, Virtua Fighter 2, Lunar: Silver Star Story and many others.
The author’s primary point follows:
More than anything else, the Sega Saturn should be considered the worst major console of all time for one reason — it was the catalyst that ultimately led to a series of events that brought one of the foremost hardware companies to its knees.
After thinking about this for a while, I realized that although we are all entitled to our opinions, he was just nowhere close to the mark on this one. If the Saturn brought Sega to its knees, how were they able to rebound with the release of the Sega Dreamcast? The Dreamcast just so happens to be one of the greatest consoles in history in my opinion. The actual catalyst that eventually knocked the Saturn completely out of the picture and led to a “series of events that brought one of the foremost hardware companies to its knees” was a little something called the Sony PlayStation. The Sega Saturn was simply a case of a system being at the wrong place at the wrong time. Had it been released 6 months or a year prior, history may have been different.
Now that I’ve said my piece, I’m sure you’d like to know what systems I believe actually were the worst of all-time. I was almost tempted to throw the Atari Jaguar, Atari 7800 or Atari 5200 on the list, but Atari has enough to worry about these days. Here’s my list of the three worst video game consoles of all-time:
There’s probably a reason why you don’t remember Amstrad’s attempt to make it in the world of video games. The Amstrad GX4000 was released in 1990 with 8-bit technology. There were very few games released at launch. Quality games didn’t actually hit the shelves until after the GX4000 could be found in nearly any bargain bin. For whatever reason, the company believed at the time that they were entering the market with a major competitor.
3DO Interactive Multiplayer
The 3DO could have been an awesome system, but the high price simply ruined what could have been. The best games that came out for the 3DO were simply ports and nothing to write home about. Although the system was advanced for it’s time, it also relied on way too many Full Motion Video games (FMV) and to be honest, those were beginning to be completely “played out”. The 3DO’s limited library, lack of 3rd party support and extremely high price tag sealed it’s own fate.
The CD-I was billed as a video game console in the beginning, but it simply didn’t have the library to support it. If you haven’t played the CD-I, there’s probably a good reason for it. If you want prime examples of how terrible the games were on the system, just check out Link: The Faces of Evil, Zelda: The Wand of Gamelon or Zelda’s Adventure. Nintendo should be ashamed of themselves for ever allowing the Zelda franchise to be cheapened the way it was.