Eidos Montreal Explains Those Dumb Deus Ex: Human Revolution Boss Fights

I really like Deus Ex: Human Revolution. I’ve been playing it so much that I wrote a hilarious list inspired by it. But it’s not perfect. One of the not-perfect things about it are the boss fights, which are kinda jarring and feel out of place. But the folks at Eidos Montreal say they had to have them for the sake of the narrative. Here’s lead designer Frank Lapikas, to next-gen.biz:

It’s a narrative decision, essentially. The whole game is story-driven, so if we gave all these opportunities to get through the bosses it created some headaches for us to get the narrative to work. So we had to make that decision.

I can see that. If you just could kinda sneak around the bosses you might lose some of the story. Sometimes direct confrontation is necessary.

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15 Comments on Eidos Montreal Explains Those Dumb Deus Ex: Human Revolution Boss Fights


On August 25, 2011 at 2:58 pm

I like boss fights, and story wise they need to happen, dudes forced into augmentations by these bastards, why not kill them?


On August 25, 2011 at 9:49 pm

Yeahm narrative is all cool and dandy, but those bosses are completely broken. People with dermal armor, weapon stabilizers and typhoon 2.0 wimply destroy them without effort. Poor “ghost hackers” like me are punished like hell. I’m really thinking about lowering the dificulty on to kill Namir, and it’s not cool at all, narrative or not. To me is the same as accepting, narrative-wise, he just killed Jensen and the story ended there.


On August 25, 2011 at 11:08 pm

Boss fights are piontless and never helped any story. Boring. I’m out 70te buck and disappointed from the game.


On August 25, 2011 at 11:30 pm

Iv only done one fight so far and he was kind of a joke, I’m hacker spec with some stealth points put in, I use mostly none lethal weapons but I also keep every grenade’s I find and some other weapons to fill the inventory, so by the time I do get to a Boss or a really tough situation where im forced to kill its not really a problem.

I play on the hardest setting in the game and the first boss fell with like 30 rounds from a machine pistol, 2 or 3 grenades at his feet with one emp grenade.

guy was a joke, you can kill him in less then 15 seconds.

I don’t know how the other boss’s are but we’ll see.


On August 26, 2011 at 5:43 am

I just had my first boss fight and my experience was similiar to Luther`s. I have to say though that I read about this boss fight prior so I was prepared. I played the game stealthfully and hacked but made sure I got some health augs and I had enough weapons. The boss was easy to dispense.

But I can see how some ppl, without this foresight, would not have properly prepared and would have had a frustrating experience.

Frank, if this games bores you then you just must not be a fan of this type of game. I don`t think its because its a bad game, you just prefer a different type. To me this game is awesome. I just can`t get enough of it. But you know what, some people love Catherine and to me that`s just the worst game ever made. So whatever floats your boat.


On August 28, 2011 at 9:42 am

As a Hacker/Stealth/Non-Leathal player I’m getting tosted on the boss fights. I’m stuck on the 2nd on and with no Typhon or EMP/Electric defence Aug’s I can’t see any way of beating her. Wish I knew about these fights before starting my game.


On August 29, 2011 at 2:05 pm


To beat her I used the heavy machine gun. When she runs at you to detonate just run straight towards her and past her. She ends up going too far and missing you. She has 3 charges so you do it 3 times. When she is shooting you just hide behind a wall and as soon as she misses you, she will start running. Thats your chance to shoot her. Just rinse and repeat.

If anyone knows how to kill the 3rd boss I would appreciate it cos he is kicking my arse.


On August 31, 2011 at 6:54 pm

First off, I love the game, perfect blend of shooter, stealth and story. The only thing I feel could use some tweaking are the boss fights, the first one was easy, and now I’m stuck on the second boss, it seems the only way to beat her is to use explosives, and the typhoon, unfortunately im out of grenades and mines, and never got the typhoon, yet. I did unload 500 rounds of the heavy rifle into her face, and she still survived. Kinda dumb when you have this big diverse game, then force the player to do something that they haven’t done all game.


On September 2, 2011 at 6:41 am

For the second boss fight, if you listen to Eliza, she tells you what you need to do. I also went stealth/hacking spec, but any time they throw something heavy at you, they always give you the tools to finish the job, like a nearby rocket launcher, or a sniper rifle, or with the second boss: a bunch of lockers with EMP mines. You can find a guide on how to do it online, but part of the fun is discovering how it’s done.


On September 6, 2011 at 9:51 pm

“Story”? What story? The whole plot and writing is so dull compared to the first one.

Eidos Montrel has some silly excises for their bad decisios. Remember the sentence “the industry as whole has grown up” to justify auto health regen, cover system etc? If exclusive content to pre-order on certain store is also part of “growing up”, Id rather the industry hadn’t “grown up” at all.


I love this KIND of game. The first DX, Vampire Bloodlines, even Invisibe War and Alpha Protocol.

But HR just bored me as hell. Main point, as I stated b4, is the writing. I nver cared about Jensen, or any character. The dialogue and all the “emotinal cinematic” way the game is presented just falls flat for me.

I tried really hard to like, but sadly, I can’t. I gues all this love for HR is due to the fact that very few games were made “in this kind” since DX1.

Is good that many people seem to be discovering this “kind” of game through HR (The industry DOES need to grow up ;) ). I just can’t find any connection to it, and can’t help thinking it coud have been so much better.


On September 12, 2011 at 12:20 pm

“I can see that. If you just could kinda sneak around the bosses you might lose some of the story. Sometimes direct confrontation is necessary.”
Uh, what? The last time I checked it was just Adam fighting 3 anonymous mercenaries, who had no impact or connection to the story whatsoever. They weren’t anything like DE1 Navarra or Gunther, more like one of these nameless NPC soldiers you meet in hundreds of throughout the game, just with more HP and somewhat cooler looks. I’m not saying that the boss-fights couldn’t have been used as a narrative tool, there certainly was some untapped potential. But they haven’t, so they’re just an uncalled-for distraction with the first boss breaking the game for stealthy builds. Nuff’ said.


On September 13, 2011 at 6:59 pm

The original Metal Gear Solid on PS1 had better, more creative boss fights than this.

I can’t understand why they wouldn’t make you use various implants to kill the bosses, based on what path you chose.

If the player is a stealther/hacker type, let him use his hacking skills to turn turrets to his control.. or even use more indirect methods such as dropping stuff on them or even dropping them into stuff by opening floors or something..

If the player is a balls out shooter type, the bosses are ok, but when offering various ways to solve the levels themselves, it makes no sense to force the player to play one way, when it comes to what is supposed to be the most interesting part of the game.

Still, I love the game aside from that so once I manage to kill this damn boss, I’ll be happy again.

(till the next boss..):p


On September 16, 2011 at 6:47 am

^^ This ^^

The first name used the kill switch mechanism for hackers and I think you could just sneak past bosses if you were stealthy.

If the characters had to die, why not put some thought into it? How about being able to talk them down from a fight (or sneak out) and have an ally(or enemy) kill them or hack a turret or gas, burn or drown them using the environment.

Instead they create an obvious arena looking area with a ton of weapons strangely laid out in various points and just expected you to have a straight up quake style deathmatch.


On September 16, 2011 at 12:15 pm

Bosses are too easy: Spoilers
1st boss, stun gun grab a red barrel toss it at him, repeat until dead(3-4 times)
2nd boss almost hard if you don’t have emp resistance, until you figure out 4-5 frag mines on the floor kills her.
3rd boss joke really, there’s 1 turret in Singapore hack it bring it down the elevator, when fight starts toss out a mine, any mine emp/frag best. He jumps over wall triggers mine robot turret kills him.
4th boss, omg easy 300 rounds from the laser rifle game over….yawn.

Madam Jensen

On March 2, 2012 at 5:02 am

Max-rank cloak with a nice supply of energy bars is your best friend throughout this whole game.

Boss fights which would have been virtually impossible become laughably easy with them.