Eidos Montreal Explains Those Dumb Deus Ex: Human Revolution Boss Fights
I really like Deus Ex: Human Revolution. I’ve been playing it so much that I wrote a hilarious list inspired by it. But it’s not perfect. One of the not-perfect things about it are the boss fights, which are kinda jarring and feel out of place. But the folks at Eidos Montreal say they had to have them for the sake of the narrative. Here’s lead designer Frank Lapikas, to next-gen.biz:
It’s a narrative decision, essentially. The whole game is story-driven, so if we gave all these opportunities to get through the bosses it created some headaches for us to get the narrative to work. So we had to make that decision.
I can see that. If you just could kinda sneak around the bosses you might lose some of the story. Sometimes direct confrontation is necessary.