Elder Scrolls Online: How to Become a Werewolf
Werewolves are back in The Elder Scrolls Online, allowing your avatar to transform into a ferocious creature of pure aggression. Just like the werewolves of Skyrim, you’ll have to contract a disease and embark on a quest to cure or embrace the effects.
Unlike the craven vampires that must feed to control themselves, werewolves can transform at will using a special unlockable ultimate ability. Werewolves run faster and use stamina to unleash their deadly claw attacks. See why it’s good (or bad) to become a werewolf with the guide below.
How to Become a Werewolf
NOTE: Like becoming a vampire, turning feral has its own advantages and disadvantages. Learn what’s up below and leave a comment if there’s something we’re missing.
Getting the Disease
Method #1: Infection Sites
Like vampires, PVE werewolf mobs will appear in high-level zones (The Rift, etc) and their attacks will eventually infect the player with Sanies Lupinus.
Once infected, a new quest will appear in your journal called “Hircine’s Gift” — completing it allows you to cure the disease, or become a full-fledged werewolf.
Method #2: Other Players
Other players with the Bloodmoon skill unlocked can bite and infect you at the Werewolf ritual site. There is a 7-day cooldown timer between each bite.
Advantages & Disadvantages
Werewolves must transform to use special skills, using their “Werewolf Transformation” ultimate ability. This ability, and the rest of the active/passive Werewolf skill line, unlocks after completing the “Hircine’s Gift” quest.
Werewolf active skills use stamina, and there is no obvious weakness to Werewolf players. Unlike Vampires, they do not have to feed, but they must build ultimate points to take advantage of their skills.
Beware — werewolves are weak to Fighter’s Guild skills. We don’t exactly know if Fighter’s Guild buffs against Werewolves work while untransformed, but it’s safe to say that they do.
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