Elder Scrolls Online Quests to Offer “Interesting Choices” to Make
MMORPGs have been caught up in the genre’s standard quest formula for years, and it would be a shame if The Elder Scrolls Online followed that same recipe. Fortunately, the game‘s developers have assured us that they’re looking to innovative content delivery with meaningful choices for the player to make.
Speaking to Edge Magazine, game director Matt Firor explains:
“The way our content is set up is that there’s always a meta story going on, usually two or three. You get these little groups of content – usually about thirty minutes or forty-five minutes. Each one solves the question you went into it with, but it’s generally asked two or three new questions, too. When you log out and log back in you still have that question to get back onto.”
Creative director Paul Sage goes on:
“When we’re putting quests together, we get together in a room, and we look at an area, and we work out what the story is for that area. At the end of the day, a quest is a story: I want at the end of this quest to save this town from a werewolf invasion. On top of that, we put choices – you head into town to fight the werewolves, and then, hey, there are these people barricaded in a church. Do you want to help them out, knowing that, if you do, something else won’t be available to you?
“We spend a lot of time trying to work out how to give the player interesting choices like that. I’m okay with people being frustrated with not seeing the cool thing, as long as the thing they did was still cool. When both things are cool, people have bought into the experience. It’s when they don’t care we’ve lost them.”
I was devastated when I first heard that a TES MMO was in the works, thinking it would run the franchise into the ground. But the more I hear about it, the more I’m assured that the developers are keeping true to the series.
via Edge Magazine