Elder Scrolls Online to Add New Features and Bugfixes

Zenimax Online Studios reveals a number of “active development” features are in the works for The Elder Scrolls Online.

The biggest, and most likely closest to release, is the “justice system” that will affect an NPC’s reaction when players to steal from them. As of now, you can pretty much steal anything from a table and the NPC won’t stop you. When the new system is in place, new theft mechanics will be in place that require you to be a bit more discrete or risk the consequences.

Expected in future updates, story-lines and quests for the Thieves Guild and Dark Brotherhood will make their way into The Elder Scrolls Online. Other features currently in development include functionality to allow players to see each other in different phases, armor dying, veteran dungeons, spell-crafting and more.

In the area of bug and exploit fixes, Zenimax promises that they have an aggressive schedule in place to squash the problematic issues in future updates. They’re also looking into the seemingly ever-present bots who sit around boss spawn points and crafting nodes.

I’m not sure why you would bother playing an MMO if you’re just going to have a script do all the fun parts for you. But, I guess if you’re a lazy little shit, go for it. Just don’t expect sympathy when you’re banned, just a lot of laughter at your expense.

Anyway, Zenimax certainly seems to be working hard to keep Elder Scrolls Online going. The features they have planned along with the bot issues that currently plague the game are most likely the reason the console versions were delayed. If that’s the case, you can’t blame them for being cautious before adding new platforms to the game.

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4 Comments on Elder Scrolls Online to Add New Features and Bugfixes

FatMirror

On May 12, 2014 at 11:36 am

This information is almost 2 weeks old.

Since then, ZOS have continued to focus on new content that exploiters, etc. will benefit from the most while failing to do anything effective about bots and exploits that have existed since the game was launched and are clearly wrecking the game’s future.

ZOS’s lack of foresight, abysmal failure to anticipate cheating and failure to prioritize these issues makes them look like amateurs in the world of MMO gaming. It’s a shame because the content is great, it’s just the technical delivery of it that has been a total mess.

Tiagonal

On May 12, 2014 at 6:01 pm

If I could clearly understand what I wanted of an Elder Scrolls online… Would it be that shady Skyrim Online mod really developed?… Nah. Anyways… no fix for ESO.

Kevin

On May 12, 2014 at 8:07 pm

I really don’t have a problem with crafting scripts. I’ve used them before in games with complex crafting systems. (Take SWG where you developed scripts and macros) Most of the time you did crafting you were isolated from the world, not actually interacting with it, etc. So there really wasn’t a problem with it.

psycros

On May 12, 2014 at 9:12 pm

“I’m not sure why you would bother playing an MMO if you’re just going to have a script do all the fun parts for you. ”

I’m guessing you must not have played that many MMOs, esp. the more old-school ones. Its all about RMT: the bots are run by game currency sellers. They monopolize all the most valuable drops to fuel their RMT business.