Elder Scrolls Online to Retain Series’ Quest Formula
Everyone is familiar with the standard MMO quest formula: you visit a town to pick up some quests, head out into the wild to complete said quests, head to the next town to pick up some more, and repeat ad nauseum. The Elder Scrolls Online developers plan to retain the series’ more open-world quest structure in their upcoming MMO — no need to find a quest-giver; you can stumble right into a quest by exploring the world.
“For instance, you go to an area of the game and see this ruined tower off to the left and a town ahead of you. With most MMOs, players have been taught to ignore the cool looking tower and instead head to the town where someone will eventually tell you to go to the ruined tower.
“To me that’s dumb. The Elder Scrolls games, and even TESO, you see see something interesting, you go over there, and you find something interesting to do. In fact, it might even be a long series of quests.
“You get something to do right then and there and you get rewarded for it and then you can go to the town. You don’t have to do things in an certain order.”
I’ll admit that I was concerned upon learning that an Elder Scrolls MMO was in the works, but this is the kind of developer dialogue that encourages me.