Elder Scrolls Online’s Crafting Skips the Need for Recipes
I wrote an article lamenting the state of MMO crafting a few months ago, and in the process begged developers to use a more discovery-driven system instead of the current massive grind present in virtually every MMO on the market. It looks like Bethesda wants to be the first developer to prove my cynical observations wrong.
The Elder Scrolls Online is supposedly going to have a crafting system akin to that of Skyrim’s Alchemy: add components, fiddle with amounts and quality, and create something new. This is exactly what I want out of an MMO crafting system, and if you love crafting it’s something you should desperately want as well.
If Bethesda can pull it off and make players feel like their forays into tradeskills are valuable, I won’t be seen for months. Sure, I’ll come up every once in a while, but those perfect axes and shields aren’t going to craft themselves.
We’ve got a ton of other information on The Elder Scrolls Online in our huge TESO Hands-On Preview.